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		<title>Thematic Structure: Umbilical Between Character And Meaning</title>
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		<dc:creator><![CDATA[John Head]]></dc:creator>
		<pubDate>Thu, 23 Feb 2023 23:25:38 +0000</pubDate>
				<category><![CDATA[Story & Structure]]></category>
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					<description><![CDATA[Screenwriting books evangelize the importance of theme, without properly investigating thematic structure. They rightly identify that it’s the source of meaning in a story. It’s what separates great scripts from good ones. But the same books invariably call for a thematic sentence, then move on as quickly as possible to a new topic. Why? Because ... <a title="Thematic Structure: Umbilical Between Character And Meaning" class="read-more" href="https://www.thestorydepartment.com/screenwriting-thematic-structure/" aria-label="Read more about Thematic Structure: Umbilical Between Character And Meaning">Read more</a>]]></description>
										<content:encoded><![CDATA[<p>Screenwriting books evangelize the importance of theme, without properly investigating thematic structure. They rightly identify that it’s the source of meaning in a story. It’s what separates great scripts from good ones.</p>
<p>But the same books invariably call for a <em>thematic sentence</em>, then move on as quickly as possible to a new topic. Why?</p>
<p>Because catchphrases have no relationship to structure. They are isolated from the rest of the writing process.</p>
<p>Consider <a href="https://www.thestorydepartment.com/sicario-threshold-sequence/">SICARIO</a>. A screenwriting book might quote Alejandro and declare its theme to be:</p>
<blockquote>
<p style="text-align: center"><em>There is no war on drugs, only war.</em></p>
</blockquote>
<p>This is meaningless. Not (just) because it’s detached from the point of view of any character, but because it has nothing to do with structure. Not yet…</p>
<h2>Beyond the sentence</h2>
<p>A story takes place from a character’s point of view. From that unique perspective, a story is a battle between two <em>belief systems</em>. Two ways of seeing the world. Two ways of living.</p>
<p>In 3-act structure, a character’s arc is a transformation from one belief system to another. In a tragedy, the hero fails to make the jump.</p>
<p>The argument for <em>one</em> value system is encoded in any thematic sentence. The opposing belief system needs its own representation. This is sometimes called <em>anti-theme</em>.</p>
<h2>Anti-theme</h2>
<p>Anti-theme is the character’s belief system when we meet them in the Ordinary World. It’s the way of being that has kept them alive until now. We, the audience, have to <em>believe</em> the anti-theme with our hero. We have to <em>want</em> it for them.</p>
<p>But, as Meg LeFauve points out in <a href="https://podcasts.apple.com/au/podcast/the-screenwriting-life-with-meg-lefauve-and-lorien-mckenna/id1501641442" target="_blank" rel="noopener"><em>The Screenwriting Life</em></a>, the belief system that keeps the hero alive in Act 1 will kill them in Act 3.</p>
<p>Craig Mazin sums it up in <a href="https://youtu.be/vSX-DROZuzY?t=855" target="_blank" rel="noopener"><em>Scriptnotes 403</em></a>:</p>
<blockquote>
<p style="text-align: center"><em>The purpose of a story is to take a character from</em></p>
<p style="text-align: center"><em>[anti-theme] to the embodiment of the theme through action.</em></p>
</blockquote>
<p>In SICARIO, the two opposing belief systems are:</p>
<p>A. Follow the rules</p>
<p>B. Fight fire with fire</p>
<p>System A is a kind of deontological approach to life. Do the right thing for its own sake. System B is for the consequentialists. The outcome is what matters. And there’s only one way to catch the true criminals.</p>
<p>This is the impossible choice confronting Kate Macy. This is the source of meaning. The story is an elaborate and balanced ‘trolley problem’.</p>
<h2>From sentences to structure</h2>
<p>This takes us from a single thematic sentence to a quantum pair of <em>opposing beliefs</em> <em>from the character’s point of view</em>.</p>
<p>How do we get from here to a 3-act structure? There’s one more crucial step. It’s the difference between a catchphrase and a belief system:</p>
<blockquote>
<p style="text-align: center"><em>A value system is a way of living that has both benefits and costs.</em></p>
</blockquote>
<p>For a story to be meaningful, the two opposing ways of seeing the world must be true. That means each one has a cost, and each one has a benefit.</p>
<p>Back to SICARIO.</p>
<table>
<tbody>
<tr>
<td></td>
<td><strong>Value System A</strong></td>
<td><strong>Value System B</strong></td>
</tr>
<tr>
<td><strong>Benefit</strong></td>
<td>Maintain your humanity<br />
(take the high ground)</td>
<td>Effective at stopping<br />
bad people</td>
</tr>
<tr>
<td><strong>Cost</strong></td>
<td>Ineffective at stopping<br />
bad people</td>
<td>Lose your humanity<br />
(stoop to ‘their level’)</td>
</tr>
</tbody>
</table>
<p>Macy can follow the rules (A) or fight fire with fire (B). The diagonal elements in the table are opposites. The benefit of A is the cost of B. The cost of A is the benefit of B.</p>
<p>This how trade-offs work. If Macy follows the rules – does the ‘right thing’ for its own sake – she can maintain her humanity, but she’ll lose the fight.</p>
<p>If Macy stoops to the level of the criminals, she can catch the people responsible for killing her colleague, but she has to sacrifice her humanity.</p>
<p>This is what makes the decision compelling. This is what makes the story meaningful.</p>
<p>And this table is the thematic system that maps onto a 3-act structure.</p>
<h2>Thematic structure</h2>
<p>Here’s the punchline. The key ingredient for a meaningful story is this:</p>
<blockquote><p>At the low-point, the character must experience the cost of both value systems.</p></blockquote>
<p>This is the only way for the hero to make an enlightened choice in favour of one belief system or the other in Act 3.</p>
<p>If the story is missing any of the four quadrants of the thematic table, it will be naïve at best – propaganda at worst.</p>
<p>The most impactful stories don’t just <em>include</em> the cost of the ‘theme’ and the benefit of the ‘anti-theme’. They drive straight at them like a heat-seeking missile. This uncovers the deepest truth that the story has to offer.</p>
<h2>Back to the sentence</h2>
<p>So what of the thematic sentence?</p>
<p>With thematic structure in place, a post hoc catchphrase can now be delivered in dialogue. It can be presented from the point of view of the hero, a mentor, an antagonist, society at large, or something more abstract.</p>
<p>The precise wording of any such catchphrase is an issue of <em>tone</em>, not structure. This is the writer’s <em>framing</em> of the winning value system.</p>
<p>In the circumstances of this particular world, in this particular story, one belief system is more courageous. More generous. More <em>aspirational</em>.</p>
<p>In SICARIO, Macy chooses her humanity, but loses the fight. In the script, Alejandro delivers the punchline in voiceover from 30,000 feet:</p>
<blockquote><p>There is no war on drugs, only war.</p></blockquote>
<h2>Other examples</h2>
<p><img fetchpriority="high" decoding="async" class="alignnone size-large wp-image-237292" src="https://www.thestorydepartment.com/wp-content/uploads/2023/02/Brody-Whiplash-1024x683.jpeg" alt="thematic structure in whiplash" width="1024" height="683" srcset="https://www.thestorydepartment.com/wp-content/uploads/2023/02/Brody-Whiplash-1024x683.jpeg 1024w, https://www.thestorydepartment.com/wp-content/uploads/2023/02/Brody-Whiplash-300x200.jpeg 300w, https://www.thestorydepartment.com/wp-content/uploads/2023/02/Brody-Whiplash-150x100.jpeg 150w, https://www.thestorydepartment.com/wp-content/uploads/2023/02/Brody-Whiplash-1536x1024.jpeg 1536w, https://www.thestorydepartment.com/wp-content/uploads/2023/02/Brody-Whiplash-400x267.jpeg 400w, https://www.thestorydepartment.com/wp-content/uploads/2023/02/Brody-Whiplash.jpeg 1650w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<h3><strong>THEMATIC STRUCTURE IN <a href="https://www.thestorydepartment.com/whiplash/">WHIPLASH</a></strong></h3>
<p>Andrew Neiman wants to become one of the greatest jazz drummers of all time. Charlie Parker became <em>Bird</em>. Andrew wants to stand on his shoulders.</p>
<p>The two value systems that Andrew must choose between are <em>sacrifice</em> and <em>balance</em>. They’re opposites, in direct conflict with one another.</p>
<p>The particular labels are interchangeable. Sacrifice could be replaced with <em>dedication</em> or <em>obsession</em>. Balance could be replaced with <em>moderation</em> or <em>perspective</em>. The thematic dichotomy – the <em>truth</em> of the zero-sum trade-off – is what matters.</p>
<p>For any possibility of achieving transcendent greatness, you must give everything – and more. That’s clear. The cost is also obvious. It’s <em>everything else</em>.</p>
<p>The alternative mode of being is to live with balance. In moderation. But there’s a cost to that too. A jack of all trades is a master of none. When Andrew isn’t practising, someone else is.</p>
<table>
<tbody>
<tr>
<td></td>
<td><strong>Value System A</strong></td>
<td><strong>Value System B</strong></td>
</tr>
<tr>
<td><strong>Benefit</strong></td>
<td>Transcendent greatness</td>
<td>Relationships and sanity</td>
</tr>
<tr>
<td><strong>Cost</strong></td>
<td>Isolation and insanity</td>
<td>Mediocrity</td>
</tr>
</tbody>
</table>
<p>After the second act break, Andrew asks his mentor Fletcher if System A can be taken too far. <em>Can you discourage the next Charlie Parker from becoming Charlie Parker?</em></p>
<p>Fletcher’s response is no. <em>Because the next Charlie Parker would never be discouraged.</em></p>
<p>WHIPLASH reveals the difference between <em>thematic structure</em> and <em>tone</em>. These are independent variables.</p>
<p>In traditional screenwriting terminology, one might describe Andrew’s <em>want</em> in terms of drumming success, and his need in terms of his relationship with his father and girlfriend.</p>
<p>In a technical sense, the story is a tragedy because Andrew doesn’t make the jump across to System B.</p>
<p>But there is still one more layer to be added – <em>tone</em>. At the climax, in this tragedy, Chazelle has us, the audience, rooting for Andrew to get back on stage and become <em>Bird</em>.</p>
<h3><strong>THEMATIC STRUCTURE IN FINDING NEMO</strong></h3>
<p>This is the canonical example of thematic structure.</p>
<p>Marlin loves Nemo. He lost his wife and all other children to a barracuda. Now he’s terrified of Nemo getting hurt in the dangerous ocean. He wants to protect him from all harm.</p>
<p>The two value systems in play are <em>protection</em> and <em>letting go</em>.</p>
<table>
<tbody>
<tr>
<td></td>
<td><strong>Value System A</strong></td>
<td><strong>Value System B</strong></td>
</tr>
<tr>
<td><strong>Benefit</strong></td>
<td>Nemo is safe</td>
<td>Nemo can live a life</td>
</tr>
<tr>
<td><strong>Cost</strong></td>
<td>Nemo can’t live a life</td>
<td>Nemo gets hurt</td>
</tr>
</tbody>
</table>
<p>Why does the story work so well? Where does the impact (<em>meaning</em>) come from? The fact that the thematic contest is <em>balanced</em> and therefore <em>true</em>.</p>
<p>If Marlin loves Nemo, he <em>should</em> want to protect him from all harm. Nemo getting hurt <em>is</em> the worst thing that could possibly happen. Except, as Dory points out, you <em>can’t never let anything happen to him. Then nothing would ever happen to him.</em></p>
<p>Despite everything that’s happened, the more courageous, more enlightened, more aspirational choice for Marlin is to let Nemo go.</p>
<p><img decoding="async" class="alignnone size-large wp-image-237293" src="https://www.thestorydepartment.com/wp-content/uploads/2023/02/MV5BMTcwMTU0NDU5M15BMl5BanBnXkFtZTcwNzUzOTAyNw@@._V1_-1024x554.jpg" alt="thematic structure in finding nemo" width="1024" height="554" srcset="https://www.thestorydepartment.com/wp-content/uploads/2023/02/MV5BMTcwMTU0NDU5M15BMl5BanBnXkFtZTcwNzUzOTAyNw@@._V1_-1024x554.jpg 1024w, https://www.thestorydepartment.com/wp-content/uploads/2023/02/MV5BMTcwMTU0NDU5M15BMl5BanBnXkFtZTcwNzUzOTAyNw@@._V1_-300x162.jpg 300w, https://www.thestorydepartment.com/wp-content/uploads/2023/02/MV5BMTcwMTU0NDU5M15BMl5BanBnXkFtZTcwNzUzOTAyNw@@._V1_-150x81.jpg 150w, https://www.thestorydepartment.com/wp-content/uploads/2023/02/MV5BMTcwMTU0NDU5M15BMl5BanBnXkFtZTcwNzUzOTAyNw@@._V1_-1536x830.jpg 1536w, https://www.thestorydepartment.com/wp-content/uploads/2023/02/MV5BMTcwMTU0NDU5M15BMl5BanBnXkFtZTcwNzUzOTAyNw@@._V1_-400x216.jpg 400w, https://www.thestorydepartment.com/wp-content/uploads/2023/02/MV5BMTcwMTU0NDU5M15BMl5BanBnXkFtZTcwNzUzOTAyNw@@._V1_.jpg 2048w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<h2><strong>Coda: want and need</strong></h2>
<p>Note finally that this story architecture supersedes the concept of <em>want</em> and <em>need</em>.</p>
<p>In a standard single-protagonist 3-act structure, the hero arcs from ‘<em>want</em>’ to ‘<em>need</em>’.</p>
<p>These terms are no longer required. They are replaced by something that is embedded in the structure: value systems. <em>Want</em> corresponds to one column of the thematic table. <em>Need</em> corresponds to the other column.</p>
<p>End of story.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img decoding="async" src="https://www.thestorydepartment.com/wp-content/uploads/2023/02/Screenshot-2023-02-24-at-09.49.05.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://www.thestorydepartment.com/author/sendjohnanemailgmail-com/" class="vcard author" rel="author"><span class="fn">John Head</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>John is an emerging screenwriter and script consultant from Melbourne, Australia. For reasons that remain unclear, he spent the previous decade and a half as a professional mathematician. His recent work has placed in Scriptapalooza and Final Draft’s Big Break.</p>
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