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	<title>disturbance &#8211; The Story Department</title>
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		<title>Inciting Incident: Definitions</title>
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		<dc:creator><![CDATA[Karel FG Segers]]></dc:creator>
		<pubDate>Thu, 07 Feb 2008 01:05:06 +0000</pubDate>
				<category><![CDATA[Post Series]]></category>
		<category><![CDATA[Story & Structure]]></category>
		<category><![CDATA[antagonist]]></category>
		<category><![CDATA[aristotle]]></category>
		<category><![CDATA[call to adventure]]></category>
		<category><![CDATA[catalyst]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[christopher vogler]]></category>
		<category><![CDATA[direction]]></category>
		<category><![CDATA[disturbance]]></category>
		<category><![CDATA[hero]]></category>
		<category><![CDATA[linda aronson]]></category>
		<category><![CDATA[mckee]]></category>
		<category><![CDATA[michael hauge]]></category>
		<category><![CDATA[ordinary world]]></category>
		<category><![CDATA[protagonist]]></category>
		<category><![CDATA[robert mckee]]></category>
		<category><![CDATA[screenwriter]]></category>
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		<category><![CDATA[script]]></category>
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		<category><![CDATA[The Inciting Incident]]></category>
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					<description><![CDATA[Inciting Incident, Catalyst, Call to Adventure, Disturbance. All terms referring to the first crucial moment: the point where your story kicks off. Michael Hauge closes the first of his six story stages with it, at the 10% point of the story (10mins in a 100mins movie). Paul Gulino sees it as the end of the ... <a title="Inciting Incident: Definitions" class="read-more" href="https://www.thestorydepartment.com/inciting-incident-definitions/" aria-label="Read more about Inciting Incident: Definitions">Read more</a>]]></description>
										<content:encoded><![CDATA[<p>Inciting Incident, Catalyst, Call to Adventure, Disturbance. All terms referring to the first crucial moment: the point where your story kicks off.</p>
<p>Michael Hauge closes the first of his six story stages with it, at the 10% point of the story (10mins in a 100mins movie).</p>
<p>Paul Gulino sees it as the end of the first of a typical eight sequence movie. Christopher Vogler says:</p>
<blockquote><p>The hero is presented with a problem, challenge, or adventure to undertake. Once presented with a Call to Adventure, she can no longer remain indefinitely in the comfort of the Ordinary World.</p></blockquote>
<p>This moment better be BIG. If it ain&#8217;t, it may go unnoticed and the audience will still be waiting for the story to start.</p>
<p>Michael Tierno, in <em>Aristotle&#8217;s Poetics for Screenwriters</em> says:</p>
<blockquote><p>It&#8217;s a self-initated action, a virtual &#8220;big bang&#8221; that sets the entire plot in motion, that can be committed by either the protagonist or antagonist, and that is an act of pure will.</p></blockquote>
<p>According to Robert McKee:</p>
<blockquote><p>The INCITING INCIDENT radically upsets the balance of forces in the protagonist&#8217;s life.</p></blockquote>
<p>And later he says:</p>
<blockquote><p>The protagonist must react to the Inciting Incident.</p></blockquote>
<p>I wish authors would develop a common terminology but, alas, they don&#8217;t. Here is Linda Aronson&#8217;s approach:</p>
<blockquote><p>Early on in the film there will be an event which changes the normal scheme of things and forces the protagonist in a new direction, effectively starting the story. This is called a <em>catalyst</em> or <em>disturbance</em>.</p></blockquote>
<p>Linda Seger writes in her book <em>Making a Good Script Great</em>:</p>
<blockquote><p>The catalyst is the first main &#8220;push&#8221; that gets the plot moving. Something happens, or someone makes a decision. The main character is set in motion. The story has begun.</p></blockquote>
<p align="right"><em>Next: Inciting Incident: Key Aspects and Examples &gt;&gt;</em></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='Karel FG Segers' src='https://secure.gravatar.com/avatar/7f7036afec18838e556057d7300476fdc1b21804bf893e3963108bdd69c0f0c7?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/7f7036afec18838e556057d7300476fdc1b21804bf893e3963108bdd69c0f0c7?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://www.thestorydepartment.com/author/karel-segers/" class="vcard author" rel="author"><span class="fn">Karel FG Segers</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Karel Segers wrote <a href="https://www.youtube.com/watch?v=7PqQjgjo1wA"> his first produced screenplay</a> at age 17. Today he is a story analyst with experience in acquisition, development and production. He has trained students worldwide, and worked with half a dozen Academy Award nominees. Karel speaks more European languages than he has fingers on his left hand, which he is still trying to find a use for in his hometown of Sydney, Australia. The languages, not the fingers.</p>
<p>Subscribe to our <a href="https://www.youtube.com/c/TheStoryDepartment">YouTube Channel</a>!</p>
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		<title>Glossary</title>
		<link>https://www.thestorydepartment.com/glossary/</link>
					<comments>https://www.thestorydepartment.com/glossary/#respond</comments>
		
		<dc:creator><![CDATA[Karel FG Segers]]></dc:creator>
		<pubDate>Sat, 26 Jan 2008 08:45:04 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[3-act structure]]></category>
		<category><![CDATA[act one]]></category>
		<category><![CDATA[act structure]]></category>
		<category><![CDATA[act three]]></category>
		<category><![CDATA[act two]]></category>
		<category><![CDATA[beginning]]></category>
		<category><![CDATA[catalyst]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[character arc]]></category>
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		<category><![CDATA[crisis]]></category>
		<category><![CDATA[disturbance]]></category>
		<category><![CDATA[drama]]></category>
		<category><![CDATA[format]]></category>
		<category><![CDATA[mckee]]></category>
		<category><![CDATA[mid-point]]></category>
		<category><![CDATA[normal life]]></category>
		<category><![CDATA[ordeal]]></category>
		<category><![CDATA[ordinary world]]></category>
		<category><![CDATA[Point of View]]></category>
		<category><![CDATA[pov]]></category>
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		<category><![CDATA[ratatouille]]></category>
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		<category><![CDATA[reversal]]></category>
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		<category><![CDATA[The Inciting Incident]]></category>
		<category><![CDATA[turning point]]></category>
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					<description><![CDATA[The following is a basic list of terms I believe you should have an understanding of. To be a professional, it is crucial you can communicate with others to discuss the strengths and weaknesses of your work. It is not enough to know and understand Syd Field&#8217;s set of phrases, as some hot shots may ... <a title="Glossary" class="read-more" href="https://www.thestorydepartment.com/glossary/" aria-label="Read more about Glossary">Read more</a>]]></description>
										<content:encoded><![CDATA[<p>The following is a basic list of terms I believe you should have an understanding of. To be a professional, it is crucial you can communicate with others to discuss the strengths and weaknesses of your work.</p>
<p>It is not enough to know and understand Syd Field&#8217;s set of phrases, as some hot shots may only be familiar with McKee. Unfortunately different people have different definitions for the exact same term.</p>
<p>This is my attempt to broadly define the most essential notions, informed by the best known theories, but influenced by the need to make them <em>useful to the screenwriter rather than the analyst</em>. Some theories are great to analyse finished films, but useless when you are stuck in your second draft. I hope that my definitions will help in identifying problems.</p>
<p>I will occasionally add to the list and modify definitions. If you disagree with anything or the explanation is not clear, feel free to flag this to me.</p>
<h2>Normal Life</h2>
<p>Also: <em>opening, ordinary World, normal life, prologue, Journey Stage One.<br />
</em><span> </span></p>
<li>The part of the screenplay or the film in which we see the life of the protagonist before things take a significant turn.</li>
<li>This stage is often unified by a (visible) desire or objective that will change after the inciting incident.</li>
<li>We often learn what the character&#8217;s flaw is, and therefore what the &#8216;need&#8217; is, leading to the transformation at the end of Act Two.</li>
<h2>Inciting Incident</h2>
<p>Also: <em>disturbance, catalyst, beginning </em></p>
<li><em>Once the protagonist</em>&#8216;<em>s </em>&#8216;<em>normal life&#8217;</em>&#8216; <em>has been set up, a</em><span>n important, often life-changing event occurs, which turns the protagonist</span>&#8216;<span>s life upside down. </span></li>
<li>The strongest inciting incidents are events beyond the control of the protagonist, forcing the protagonist to act.</li>
<li>This action may not follow immediately, but after a period of confusion, hesitation, reluctance or after consulting with an advisor or mentor.</li>
<h2>First Act Turning Point</h2>
<p>Also: <em>act one turning point, first threshold, first turning point, plot point one.</em></p>
<li><span>The point in the story marking the end of the first act, often the scene where the protagonist finally </span>&#8216;<span>accepts the call</span>&#8216;<span>, decides to go on the mission he/she has been refusing up to then. </span></li>
<h2>Mid-Point</h2>
<p><em>Also: mid point reversal, point of no return, mid turning-point</em></p>
<li>A dramatic change in the protagonist&#8217;s approach to achieving the goal (turning point) or a change of the goal itself (reversal).</li>
<li>This change of approach is forced by a major event around the halfway point of the film, often of a magnitude similar to the inciting incident.</li>
<li>A film with a weak inciting incident can sometimes be saved by a powerful mid-point reversal.</li>
<h2>Crisis</h2>
<p><em>Also: ordeal, low point</em></p>
<li>The point in the story close to the end of the second act, when everything seems lost.</li>
<li>The protagonist is at the lowest point and undergoes great mental and/or physical challenge.</li>
<li>It is the point when &#8216;the image of death is planted in the minds of the audience&#8217;.</li>
<h2>Second Act Turning Point</h2>
<p><em>Also: plot point two, crossing the 2nd threshold</em></p>
<li>Often during, at the end or right after the ordeal/crisis scene, the protagonist undergoes a character transformation, marking the completion of the character arc on the psychological, &#8216;inner journey&#8217; level and thus marking the end of Act Two.</li>
<li>On the surface, in the physical world (or Outer Journey) this scene may lead to a discovery/revelation.</li>
<li>While the crisis scene (or sequence) may be rather static, this final &#8216;clue&#8217; at the end of Act Two will trigger action, often leading to a kinetic scene: a chase, escape, or just a scene or sequence with fast movement. This physical movement can be seen as the closing of Act Two: at the end of the movement we are in Act Three.</li>
<h2>Climax and Resolution</h2>
<li>This is the high point of the third act and the end of the story.</li>
<li>Sometimes climax and resolution are spread over more than one scene but it typically boils down to the protagonist fighting and ultimately defeating the enemy, achieving the objective (or realising a failure).</li>
<li>The turning point usuallyis a direct or indirect response to the inciting incident.</li>
<h2>Sequence</h2>
<p><em>Also: journey stage, block</em></p>
<li>A number of scenes or plot points, about 10-15mins of screen time on average and unified by a common goal, location, <span> </span>and often structured around its own 3-act structure.</li>
<h2>Plot Point</h2>
<p><em>See: Plot Point<br />
</em></p>
<h2>Point of View</h2>
<p><em>See: Point of View</em></p>
<p>From the above follows:</p>
<h2>Act One</h2>
<li>Some people will say this is the<br />
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='Karel FG Segers' src='https://secure.gravatar.com/avatar/7f7036afec18838e556057d7300476fdc1b21804bf893e3963108bdd69c0f0c7?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/7f7036afec18838e556057d7300476fdc1b21804bf893e3963108bdd69c0f0c7?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://www.thestorydepartment.com/author/karel-segers/" class="vcard author" rel="author"><span class="fn">Karel FG Segers</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Karel Segers wrote <a href="https://www.youtube.com/watch?v=7PqQjgjo1wA"> his first produced screenplay</a> at age 17. Today he is a story analyst with experience in acquisition, development and production. He has trained students worldwide, and worked with half a dozen Academy Award nominees. Karel speaks more European languages than he has fingers on his left hand, which he is still trying to find a use for in his hometown of Sydney, Australia. The languages, not the fingers.</p>
<p>Subscribe to our <a href="https://www.youtube.com/c/TheStoryDepartment">YouTube Channel</a>!</p>
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