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	<title>software &#8211; The Story Department</title>
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	<title>software &#8211; The Story Department</title>
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		<title>Final Draft 10 Reviewed</title>
		<link>https://www.thestorydepartment.com/final-draft-10-reviewed/</link>
					<comments>https://www.thestorydepartment.com/final-draft-10-reviewed/#comments</comments>
		
		<dc:creator><![CDATA[Ian Hart]]></dc:creator>
		<pubDate>Thu, 22 Sep 2016 16:05:53 +0000</pubDate>
				<category><![CDATA[Script Check]]></category>
		<category><![CDATA[Script Perfection]]></category>
		<category><![CDATA[Software Reviews]]></category>
		<category><![CDATA[FD10]]></category>
		<category><![CDATA[final draft]]></category>
		<category><![CDATA[formatting]]></category>
		<category><![CDATA[script layout]]></category>
		<category><![CDATA[script software]]></category>
		<category><![CDATA[scriptwriting]]></category>
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		<guid isPermaLink="false">https://thestorydepartment.com/?p=233269</guid>

					<description><![CDATA[How do you go about writing a screenplay? There are a few of us who sit down at the computer, like some modern day Dalton Trumbo at his trusty Remington, type FADE IN: and keep going until the cigarette packet is empty. If you are one of this talented few, script formatting applications like Celtx, ... <a title="Final Draft 10 Reviewed" class="read-more" href="https://www.thestorydepartment.com/final-draft-10-reviewed/" aria-label="Read more about Final Draft 10 Reviewed">Read more</a>]]></description>
										<content:encoded><![CDATA[<p>How do you go about writing a screenplay? There are a few of us who sit down at the computer, like some modern day Dalton Trumbo at his trusty Remington, type FADE IN: and keep going until the cigarette packet is empty.</p>
<p><img fetchpriority="high" decoding="async" class="alignleft wp-image-233281 size-full" src="https://thestorydepartment.com/wp-content/uploads/2016/09/final_draft_desktop.jpg" alt="Final Draft 10 - Desktop" width="427" height="280" srcset="https://www.thestorydepartment.com/wp-content/uploads/2016/09/final_draft_desktop.jpg 427w, https://www.thestorydepartment.com/wp-content/uploads/2016/09/final_draft_desktop-150x98.jpg 150w, https://www.thestorydepartment.com/wp-content/uploads/2016/09/final_draft_desktop-300x197.jpg 300w" sizes="(max-width: 427px) 100vw, 427px" />If you are one of this talented few, script formatting applications like <em>Celtx</em>, <em>Movie Magic</em> and <a href="https://thestorydepartment.com/product/final-draft-instant-download/"><em>Final Draft</em></a> are great productivity tools. These take the hassle out of capitalising, indenting and laying out a script in the format demanded by the Hollywood movie moguls.</p>
<p>They also remember the names of your characters and scene locations. They&#8217;ll check your spelling, allow you to classify and rearrange scenes, and produce shooting scripts and script reports for your production team.</p>
<p><em>Final Draft<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /></em> has fought its way to the top in the screenplay formatting wars. If you believe the hype, it is “used by 95% of film and television productions.”</p>
<p>But for most of us, writing a screenplay begins long before we sit down at the keyboard with that real or virtual clean sheet in front of us. If you follow <em><a href="https://thestorydepartment.com">The Story Department’</a>s</em> advice, and have visited <em><a href="https://loglineit.com">Logline It</a></em>, you know the drill. You will have refined your logline, described the inciting incident, and developed a 3-act structure. You will have laid out the main beats and arcs and possibly covered your wall with scrawled library cards before you type EXT.</p>
<p>There are a few computer applications that can help you with this early stage. Pre-scripting is by definition a messy job with lots of redundancy.</p>
<p><em>Final Draft 10</em> aims to pull the whole process together into a single software package. <em>(Declaration of interest: I’ve been a voluntary beta tester on Final Draft 10 for the past 18 months, but I have no financial interest in the software.)</em></p>
<p>In this review I’ll assume that the script formatting aspect of Final Draft needs no explanation or comment. I’ll confine myself to the meta-script aspects and the new and improved pre-scripting tools.</p>
<h2><strong>NAVIGATOR</strong></h2>
<p><img decoding="async" class="alignleft wp-image-233273" src="https://thestorydepartment.com/wp-content/uploads/2016/09/fd-1-1024x728.jpg" alt="Final Draft 10 - Navigator" width="300" height="213" srcset="https://www.thestorydepartment.com/wp-content/uploads/2016/09/fd-1.jpg 1024w, https://www.thestorydepartment.com/wp-content/uploads/2016/09/fd-1-150x107.jpg 150w, https://www.thestorydepartment.com/wp-content/uploads/2016/09/fd-1-300x213.jpg 300w, https://www.thestorydepartment.com/wp-content/uploads/2016/09/fd-1-549x390.jpg 549w" sizes="(max-width: 300px) 100vw, 300px" />This tabbed panel is not new — it’s been part of Final Draft for the past 3-4 versions at least, but its utility has been improved.</p>
<p>If you’re already using <em>Final Draft</em> you’ll be familiar with how use it to jump to, drag, rearrange and colour-code scenes. You know how to keep track of characters and define their arcs; and add script notes.</p>
<p>Now the Navigator is linked to The Story Map, which multiplies its usefulness.</p>
<h2></h2>
<h2><strong>STORY MAP</strong></h2>
<p><img decoding="async" class="alignleft wp-image-233274" src="https://thestorydepartment.com/wp-content/uploads/2016/09/story-map-1024x223.jpg" alt="Final Draft 10 - Story Map" width="600" height="131" srcset="https://www.thestorydepartment.com/wp-content/uploads/2016/09/story-map.jpg 1024w, https://www.thestorydepartment.com/wp-content/uploads/2016/09/story-map-150x33.jpg 150w, https://www.thestorydepartment.com/wp-content/uploads/2016/09/story-map-300x65.jpg 300w, https://www.thestorydepartment.com/wp-content/uploads/2016/09/story-map-625x136.jpg 625w" sizes="(max-width: 600px) 100vw, 600px" />While the Navigator provides a running overview of your screenplay as you are writing it, the Story Map is an omnipresent, interactive view of your story.</p>
<p>It is a horizontal bar at the top of the window, providing an overview of your script at a glance.</p>
<p>Before you begin, you set a target length in pages, define Structure Points (eg. acts, mid-point) and add Beats. These become page targets in the Story Map. You can, of course, drag these targets around, add new points or erase them at will.</p>
<p>As you write new scenes, they appear in the Story Map along with any colours you added in the Navigator. Double clicking on a scene in the Map takes you to that scene in the script. You can zoom in to examine your scene sequence, or zoom out for a birds-eye view of your screenplay.</p>
<h2><strong>BEAT BOARD</strong></h2>
<p><img decoding="async" class="alignleft wp-image-233275" src="https://thestorydepartment.com/wp-content/uploads/2016/09/Beat-Board-1024x538.jpg" alt="Final Draft 10 - Beat Board" width="600" height="315" srcset="https://www.thestorydepartment.com/wp-content/uploads/2016/09/Beat-Board.jpg 1024w, https://www.thestorydepartment.com/wp-content/uploads/2016/09/Beat-Board-150x79.jpg 150w, https://www.thestorydepartment.com/wp-content/uploads/2016/09/Beat-Board-300x158.jpg 300w, https://www.thestorydepartment.com/wp-content/uploads/2016/09/Beat-Board-625x328.jpg 625w" sizes="(max-width: 600px) 100vw, 600px" />The Beat Board is the most obvious new feature in Final Draft 10. It’s your pin board, where you scribble on virtual library cards and drag them around until they make sense.</p>
<p>The Board is totally free format, equally useful for brainstorming, structuring and making notes. Double click anywhere on the board to create a card, then change its size and colour and location and drag it into position.</p>
<p>What you put on these virtual cards is up to you: ideas, notes, character sketches, scene descriptions, “beats,” reminders, phone numbers, shopping lists&#8230;</p>
<p>I’ve never been an enthusiastic user of library cards and preferred Scrivener to structure my story. However, I’ve become a fan of the Beat Board for this visual process of brainstorming, rearranging, refining and editing.</p>
<p>It is instinctive and almost infinitely flexible. I’d appreciate more colours and a “snap to grid” option, though. Maybe that is my OCD speaking. And I’d like to be able to add hyperlinks and images, but maybe these will come in later versions.</p>
<p>(NB. The Beat Board is not related to the Index Cards view, which has been an option under the VIEW menu since Version 1.)</p>
<h2><strong>SPLIT</strong></h2>
<p>In Final Draft 9, you had the ability to split the screen vertically or horizontally, but now you can drag your Beats directly into your screenplay from the Split view.</p>
<h2><strong>ALT DIALOGUE</strong></h2>
<p><img decoding="async" class="alignleft wp-image-233277" src="https://thestorydepartment.com/wp-content/uploads/2016/09/ALT-DIALOGUE-1-1024x690.jpg" alt="Final Draft 10 - Alt Dialogue" width="300" height="202" srcset="https://www.thestorydepartment.com/wp-content/uploads/2016/09/ALT-DIALOGUE-1.jpg 1024w, https://www.thestorydepartment.com/wp-content/uploads/2016/09/ALT-DIALOGUE-1-150x101.jpg 150w, https://www.thestorydepartment.com/wp-content/uploads/2016/09/ALT-DIALOGUE-1-300x202.jpg 300w, https://www.thestorydepartment.com/wp-content/uploads/2016/09/ALT-DIALOGUE-1-579x390.jpg 579w" sizes="(max-width: 300px) 100vw, 300px" />Now here’s a handy feature: say you can’t decide whether a character is a Yank or an Aussie; whether he says “Wassup dude?” or “G’day mate?”</p>
<p>This handy refinement enables you to include any number of alternatives.</p>
<p>Just click on the small “+” beside the line and type in the Yank/Aussie lines.</p>
<p>Both alternatives remain in the screenplay until you decide which market you are selling to.</p>
<h2></h2>
<h2><strong>COLLABORATION</strong></h2>
<p><img decoding="async" class="alignleft wp-image-233278" src="https://thestorydepartment.com/wp-content/uploads/2016/09/COLLABORATION-1-1024x710.jpg" alt="Final Draft 10 - Collaboration" width="600" height="416" srcset="https://www.thestorydepartment.com/wp-content/uploads/2016/09/COLLABORATION-1.jpg 1024w, https://www.thestorydepartment.com/wp-content/uploads/2016/09/COLLABORATION-1-150x104.jpg 150w, https://www.thestorydepartment.com/wp-content/uploads/2016/09/COLLABORATION-1-300x208.jpg 300w, https://www.thestorydepartment.com/wp-content/uploads/2016/09/COLLABORATION-1-563x390.jpg 563w" sizes="(max-width: 600px) 100vw, 600px" />I’ve been collaborating on a script with a writer in the USA. We used to email copies back and forth and mark our contributions and changes using Script Notes and colours.</p>
<p>With FD10 and Skype it’s as though we are sitting side-by-side. It’s as simple as clicking “Collaborate”, obtaining a Session ID Number and Skyping (or emailing) the number to him. He clicks Collaborate and enters the ID Number and my script appears on his computer.</p>
<p>We pass Control back and forward and any changes one of us makes, the other sees in real time. You can communicate interactively using text or speech, though we prefer to run a Skype session beside it. It’s as painless as your bandwidth allows.</p>
<p>Unfortunately, the Beat Board, Splits and several other new features are greyed out in Collaboration mode. I hope they are going to be included in versions 10+.</p>
<h2><strong>OTHER IMPROVEMENTS</strong></h2>
<p>There are a lot of smaller improvements in Version 10, too. You&#8217;ll find more scene numbering options, header and footer improvements, revision versions. A long-overdue improvement is in the Dictionaries: Australian English works at last and I’ve tried it with French and German. And here’s a neat trick: when I’m collaborating with my American colleague, his spell-checker reads US English and mine is Australian English.</p>
<h2><strong>WORTH THE PRICE?</strong></h2>
<p>If you’re a serious scriptwriter, Final Draft 8 or 9 were always worth the investment. MacOS and Windows Final Draft documents are interchangeable and it delivers a script that won’t be rejected on formatting grounds by those picky Hollywood producers’ assistants. There are now Final Draft apps for iPhone and iPad, for both reading (free) and writing (US$10). So you can take it anywhere.</p>
<p>Let’s face it, <em>Final Draft 10</em> is an investment, whether you are buying it or upgrading. If you’re not being paid for scriptwriting, perhaps stick with Celtx (free) and library cards for a while. When you’re ready to step into the bear pit, download the Free Trial from <em>finaldraft.com</em>, and explore the introduction screens and videos.</p>
<p>If you think it’s for you, check <a href="https://thestorydepartment.com/product/final-draft-instant-download/">this site</a> for the best price!</p>
<h2><strong>FINAL DRAFT 10: FINAL THOUGHTS</strong></h2>
<p><a href="https://thestorydepartment.com/product/final-draft-instant-download/"><em>Final Draft 10</em></a> is a new ball game, with useful, powerful and stable pre-scripting tools and the best collaboration feature on the market.</p>
<p>There are a few options that I hope appear in 10.1: more colours and a snap-to-grid in the Beat Board. Equally useful would be hyperlinks, and the ability to past graphics. Extending the collaboration capability to the Beat Board will double its usefulness.</p>
<p style="text-align: right"><em><strong>-Ian Hart</strong></em></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='Ian Hart' src='https://secure.gravatar.com/avatar/0644944463ee0475a394eb001138835bfb2310d572539cee2f2c4e98be530b20?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/0644944463ee0475a394eb001138835bfb2310d572539cee2f2c4e98be530b20?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://www.thestorydepartment.com/author/ian-hart/" class="vcard author" rel="author"><span class="fn">Ian Hart</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Ian Hart is a freelance writer and director.</p>
</div></div><div class="saboxplugin-web "><a href="https://peacemountain.com.au" target="_self" >peacemountain.com.au</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
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		<item>
		<title>We never have to make it!</title>
		<link>https://www.thestorydepartment.com/we-never-have-to-make-it/</link>
					<comments>https://www.thestorydepartment.com/we-never-have-to-make-it/#respond</comments>
		
		<dc:creator><![CDATA[Karel FG Segers]]></dc:creator>
		<pubDate>Sun, 05 Apr 2009 12:49:02 +0000</pubDate>
				<category><![CDATA[Stuff]]></category>
		<category><![CDATA[act structure]]></category>
		<category><![CDATA[autism]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[dialogue]]></category>
		<category><![CDATA[filmmaking]]></category>
		<category><![CDATA[format]]></category>
		<category><![CDATA[independent film]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[script editor]]></category>
		<category><![CDATA[Short Film]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[storytelling]]></category>
		<guid isPermaLink="false">/?p=1949</guid>

					<description><![CDATA[The biggest movie out of Australia since AUSTRALIA is a simple tale of pen-friendship that can&#8217;t be seen in IMAX nor 3D. MARY &#38; MAX comes in&#8230; Clayography. The feature length follow-up to the 2004 Academy Award Best Animated Short Film winner HARVEY KRUMPET, MARY &#38; MAX opened Sundance earlier this year. M. Rodriguez spoke ... <a title="We never have to make it!" class="read-more" href="https://www.thestorydepartment.com/we-never-have-to-make-it/" aria-label="Read more about We never have to make it!">Read more</a>]]></description>
										<content:encoded><![CDATA[<p><span style="color: #336699;"><strong>The biggest movie out of Australia since AUSTRALIA is a simple tale of pen-friendship that can&#8217;t be seen in IMAX nor 3D. MARY &amp; MAX comes in&#8230; Clayography. </strong></span></p>
<p><span style="color: #336699;"><strong>The feature length follow-up to the 2004 Academy Award Best Animated Short Film <span style="color: #336699;"><strong>winner HARVEY KRUMPET, MARY &amp; MAX opened Sundance earlier this year. </strong></span></strong></span></p>
<p><span style="color: #336699;"><strong><span style="color: #336699;"><strong>M. Rodriguez spoke with writer-director </strong></span><span style="color: #336699;"><strong>Adam Elliot and producer Melanie Coombs </strong></span><span style="color: #336699;"><strong>about the writing process, festival fun and the move from short to long form claymation.</strong></span></strong></span></p>
<p>Interview by M. Rodriguez<br />
Editor: Cleo Mees</p>
<p><strong>TSD: I’m curious about your writing process &#8211; do you storyboard?  Because I understand that a lot of animators prefer to storyboard and then write a script.</strong></p>
<p>AE: No, I’m the other way round.  I’m obsessed with the script.  A lot of writers start with the three act structure and the plot, and then add detail.  I start with the detail, and hopefully there will be a plot by the second draft.  I start by thinking, “I want to have snails in this film – how am I gonna get snails in there?”  So I have all these ingredients to thread together and that takes time.</p>
<p>I use a lot of adjectives in my scripts.  I read other short film scripts and think to myself, where are the adjectives? “The man walked through the door&#8230;” That’s boring!  How about, “The man with the long grey beard walked through the broken door”?  I probably overuse adjectives.  I don’t like to leave things out, I like the script to be as jam-packed as possible.</p>
<p><strong>TSD: Why did you write your own script and not choose to work with a collaborator?</strong></p>
<p>AE: I’m just too selfish.  Even collaborating with animators and cinematographers, I found it difficult.  We had script assessors and Melanie’s the script editor.  But I think it’s the one part of the process where you have absolute control.  Once we got into the studio I had to learn to collaborate and give away a bit more.  And writing the script is the part I enjoy the most.</p>
<blockquote><p>&#8220;A lot of writers start with the three act structure and the plot, and then add detail. I start with the detail, and hopefully there will be a plot by the second draft.&#8221;</p></blockquote>
<p><strong>TSD: Is there any difference in writing a script for claymation?</strong></p>
<p>AE: No, when I write the script I imagine the characters as real. I think that keeps the characters more authentic.  Some animators start with a drawing, whereas I’ll think of my pen friend, who the film is based on.   If Disney are at one end, I’m at the other [end of animation productions].  There are no magic fairies in my scripts.  It’s all about trying to create characters in a real, grounded world that we all identify with.</p>
<p><strong>TSD: Do you describe how the characters would react and what their expressions are in the script?</strong></p>
<p>AE: More so in the storyboards – where I do a lot of facial expressions.  The storyboard is an elaboration of the script, but that&#8217;s more for the camera department and the animators.  And it’s also a way to think up visual humour.</p>
<p><strong>TSD: How did you enjoy yourself at Sundance?</strong></p>
<p>AE: (Laughing) You don’t enjoy yourself at Sundance.  It would have been more enjoyable has we gone as short-filmmakers or as people just going to see films – or even as filmmakers whose film wasn’t opening night. It was so much hype, so much expectation!</p>
<p>My job as director was to tell people, “It’s just a film.  It has flaws.”  And because it was cold outside [the theatre] everyone was packed inside. Everyone had had way too many coffees, and people were worrying about who would buy the film… The whole experience was just so intense!</p>
<p>The part I did enjoy about Sundance was the question-and-answer sessions after the screenings.  Because I knew then that, even though we didn’t make all the reviewers and all the critics happy, we’d made the most important people happy – the audience.  We knew that at least in America, or at least in Mormon country, we’d got a positive response.</p>
<p>MC: It was absolutely extraordinary! To think that we’re Australians, and that in its 25th year&#8230; Sundance is the touchstone festival for independent filmmakers around the world.</p>
<p>As a short film and documentary filmmaker, you’re always struggling to get noticed. But here, coming out of your party on the opening night and already finding a review that someone has posted at 2 a.m. is just like, “Whoa, we’re in a different world now.”  I think we didn’t get nervous because it all felt so surreal.</p>
<blockquote><p>&#8220;I think it’s your job as a director to be engaging and to really push the boundaries. My aim with Mary and Max was to create a lead character that you would never have seen anywhere else.&#8221;</p></blockquote>
<p><strong>TSD: This is a melancholic story about loneliness and acceptance with human simplicity and humour in your dialogues.  How do you get that down on paper?</strong></p>
<p>AE: In all my films, I try to get the balance between humour and pathos, and to get the right rhythm of storytelling – you know, having a bleak moment and then a comic moment without the audience getting distracted.  And it’s really just an intuitive thing &#8211; writing, rewriting, reviewing and getting feedback.</p>
<p>The example I always use is my short film, Cousin.  There’s a static shot where Cousin is standing in a picture frame with his mum and dad, and we hear that his parents have been killed in a car accident.  At the same time, Cousin is wearing a t-shirt that says, &#8220;I Yodel for Jesus&#8221;.  Audiences never know what to do with that moment, because they see the t-shirt and want to laugh, but they’re also hearing that information. You know, it’s like they’ve been belted over the head twice.  But it keeps them awake, engaged, and it challenges them.</p>
<p>I think it’s your job as a director to be engaging and to really push the boundaries.  My aim with Mary and Max was to create a lead character that you would never have seen anywhere else.  Parts of him you’ve seen in other characters, but not as a whole.  The same goes for Cousin, although Asperger’s is in a lot of films now and autism is in a lot of documentaries.  It’s out there, and that‘s great because it means that people are being educated about the phenomenon.</p>
<p>MC: Adam’s storytelling style is the voice of an innocent in a complicated world.  It’s not naïve.  It’s like when you see a kid on a bus that suddenly screams to his mum, “Mum, mum! Why’s that man only got one leg?”  The kid doesn’t know that’s rude.  He’s just saying it because it’s true.</p>
<p>I first met Adam when I saw Cousin.  After the film I went up to him said, “That’s the best film I’ve ever seen about a disability.”  It was only a four minute animation, but it was just so honest. It wasn’t politically correct in that mean spirited way.  It was like, that’s right, he does have a funny arm that moves up and down. People with cerebral palsy just have that sort of thing, and to not say those things is also incorrect.</p>
<p><strong>TSD: I also noticed you’ve really exuded that irreverent Australian humour in the film…</strong></p>
<p>AE: Yeah, the self-deprecating thing – which is something I think Americans struggled with in the film.  What did they say? “Too many scatological references.”  And they’re right, there are too many poo-gags.  They’re for the kids… [laughs]  No, but it is being irreverent and trying, again, to push the boundaries.  My dad was an acrobatic clown, and he always said, “Don’t get carried away with being too serious in your films.  There’s nothing wrong with being an entertainer.”</p>
<p>MC:  The thing about America is that they don’t have the history of Wallace and Gromit, so they associate claymation with a pre-school, Bob-the-Builder kind of thing.  So, for them to see Asperger’s syndrome, and references to prostitutes and homeless people and drugs and alcohol and attempted suicide, and homosexuality [in the film] – all the phobias&#8230;  Well, it actually reminds me of a comment we got when we took Harvie Krumpet to L.A.</p>
<blockquote><p>&#8220;The animation community is very open – we share our secrets – and these cameras had only just come out, so we were the guinea-pigs, basically.&#8221;</p></blockquote>
<p>At one of the studios’ Q&amp;A sessions, a woman put up her hand and asked, “Who let you make that [film]??” I loved that comment!  It was just so American.  I mean, she clearly loved the film but she must have been thinking, “I love this, but how on earth did it happen?”  The heart towards independent filmmaking is different in every country, but independent films do not have any government subsidy (in the U.S.), and the idea that you can make a film purely for cultural reasons and get government support for it is something they think we’re really fortunate to have.</p>
<p>I tried to explain to them how difficult it is – that it’s really competitive and only 25 films get made a year [in Australia], and so on – and they sort of understand that, but the idea that we could put every phobia that Adam wanted in the script without someone telling us, “Oh, you can’t say that!” is still something they’d say we’re very fortunate.</p>
<p><strong>TSD: I hear you got Aardman’s attention, and they came to visit you on set?</strong></p>
<p>AE: Yeah, they sent a technician over because they’re about to go fully digital.  They’re not going to use their film cameras anymore – so we’re told, and they just wanted to look at our system because there weren’t any other feature films being done in the same way.  Our post-producer, Henry Karjalainen set up the system himself so that we got very high production values at a fraction of the cost.   And they were fascinated as to how we did this!  We were using local software from people down in Melbourne.  Because most of the money was state-government money [Victoria], we were under a mandate to do things as locally as possible.  The animation community is very open – we share our secrets – and these cameras had only just come out, so we were the guinea-pigs, basically.  They wanted to see whether we’d died [filming] or not.</p>
<p><strong>TSD: How do you feel that the process has changed since creating your first film, Uncle, and now that you’re doing it digitally?</strong></p>
<p>AE: I don’t’ animate anymore, but our animators on Mary and Max said they found it liberating.  They could see everything in high definition; they didn’t have to wait for their rushes to come back from the lab – they could see it within minutes of it being finished.  So, suddenly they could do things that they never were able to do before. And that’s great for the whole worldwide animation community.</p>
<p>When I think of my first film, Uncle, which was shot on a little 16mm Bolex camera, it was a very different process.  And it’s evolved for the better.  When I left film school – I was at the VCA – I was told I was pursuing a “dying art form”.</p>
<p><strong>TSD: But you were pushed to do Uncle as a claymation, right?</strong></p>
<p>AE:  Yeah, Uncle was accidental.  I was going to do the film as a 2D animation, and there were seven other animators doing 2D films.  There was a spare studio and a spare camera, and they said to me, “We think your film would look better as clay.”  So I said, “Alright,” and off I went.  My dad had a hardware shop at the time, so I got all the cheap wood and nails and glue… not thinking that this is what I would do!  I thought I’d do kids TV or kids animation – something where I’d get paid well.</p>
<p><strong>TSD: But you’re happy doing this?</strong></p>
<p>AE: Yeah, some of my friends are 2D animators and I say to them, &#8220;How can you sit in front of that screen all day??&#8221;  I love to get my hands dirty &#8211; I love cooking and I love gardening.  If I don’t have stuff under my fingernails, I don’t feel alive.</p>
<blockquote>
<p style="text-align: left;">&#8220;So I went out and bought a bottle of red wine, then I said to Adam, “Now, we never have to make it &#8211; it’s just for these meetings tomorrow, but by the time we finish this bottle of red, we’ve got to have a story.” That night I prodded away at him, until he started, “Well, I’ve got this pen-friend…” And I said, “Gold! Let’s go.”</p>
</blockquote>
<p><strong>TSD: Adam, you mentioned earlier that you left the animation to six animators [for Mary and Max]– were you very hands on during the shoot?</strong></p>
<p>AE: No, but I did a lot of approving.  I was always the first to arrive at the studio and the last to leave, and I did seven-day weeks for a year and a half, which was exhausting.  But I’m a control freak and I have to have absolute control over everything, from a knife and a fork to a giant set.  I even did all the character designs.  I mean, in hindsight I could have let go of some of that.  But because it was my first feature, I didn’t want it to look that different to Harvey Krumpet.  I wanted people to look at Max and think, “That looks like an Adam Elliot drawing”.  [Laughs] Someone worked out that it would take 225 years for me to make Mary and Max all by myself.</p>
<p><strong>TSD: And how have you seen yourself evolve as a filmmaker, from your first film to your first feature now?</strong></p>
<p>AE: I think it’s only in the last couple of years that I’ve been able to look back at my scripts and see why I’ve done them the way I have, and how they’ve become what they are.  I think really good writers are angry writers.  And I don’t like injustice.  In the school playground I was always the one befriending the bullied kids – the kids that had autism or that were racially ridiculed, that didn’t have many friends.  I wanted to learn more about them, and I wanted to defend them.   So I think what I’m trying to do now with my films is to fight on their behalf – and entertain at the same time – without being preachy or too dogmatic.  And I think audiences appreciate it.</p>
<p>MC: To me, all of Adam’s work is about accepting difference.  The important thing his work says is that being open to difference is hard, but it’s ultimately totally rewarding.  It’s what makes life worth living. And everyone, no matter how revoltingly different we all are or feel, craves love and acceptance.</p>
<p>Also, so often in life now, you’re being told to privilege either financial success or a romantic relationship.  What about friendship?  When your lover leaves you, who do you call?  This film is really about the power of friendship in our lives and how important it is for us all.</p>
<p><strong>TSD: Melanie, how did you get Adam to sit down after Harvie Krumpet winning that Oscar and write a feature?  Because I know after Harvie, Adam was hoping to make a television series…</strong></p>
<p>MC: Well, the studios actually said no to that idea.  The way things work in the US is that they plan everything for you, you can’t do much yourself. After Harvie, our US agents said to us, “We’ve got all these studios lined up for you to meet.  What are you going to pitch?” We said that we were thinking of a 13&#215;5 minute series.  To which they said “No, no, no! You’ve got to have a feature idea. Just come up with one just to meet these people.”</p>
<p>So I went out and bought a bottle of red wine, then I said to Adam, “Now, we never have to make it &#8211; it’s just for these meetings tomorrow, but by the time we finish this bottle of red, we’ve got to have a story.”  That night I prodded away at him, until he started, “Well, I’ve got this pen-friend…”  And I said, “Gold!  Let’s go.”  So we based it on his real relationship, except we made Adam &#8211; Mary, an eight-year-old girl to add a fictional element to it.</p>
<p><strong>TSD: Well that was easy, I thought it would be hard because you said Harvie took you all over the world and you got so many different offers…</strong></p>
<p>MC: Well, it was only because I literally told Adam, “I promise you we never have to make it.”</p>
<p>The studios didn’t really want us to make the film at first. What they would really like Adam to do is a children’s film. Which wouldn’t really be an Adam film, it would be a kiddie claymation. And that’s not why we’re filmmakers. We’ll probably never be super-rich, but we’re filmmakers because we genuinely believe in the passioned project of being Australian storytellers, and in the project of an Australian cultural life.</p>
<p><strong>TSD: What do you do in your free time?  I know you are passionate about meeting children or people who have disabilities.  Do you get involved in these communities?</strong></p>
<p>AE: After the Oscar win, many charities asked me to become associated with them, but I quickly learned that it’s best to focus on just one charity. I was approached by the Disabled Film Festival – I don’t use the word “disabled” a lot but that’s what they choose to call themselves – and I became their patron.  I raise awareness about their festivals and their films, and I also get to meet some amazing filmmakers.</p>
<p>I don’t have a lot of spare time – but I enjoy cooking, and I’d love to spend some time drawing again. You just become a slave to your film.  Mary and Max has been like we’ve just given birth and I’ve got a bit of post-natal depression.  I’m about to go on my first two-week holiday in three years, but after that we’ve got Berlin and all this other publicity events.  You’ve got to sell the film, of course, and it’s a tough film to sell.  Melanie often says that with this type of subject matter is not easy, but it is ultimately rewarding if you stick with it.</p>
<p><span style="color: #336699;"><strong>MARY &amp; MAX opens in Australia on 9 April.</strong></span></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='Karel FG Segers' src='https://secure.gravatar.com/avatar/7f7036afec18838e556057d7300476fdc1b21804bf893e3963108bdd69c0f0c7?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/7f7036afec18838e556057d7300476fdc1b21804bf893e3963108bdd69c0f0c7?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://www.thestorydepartment.com/author/karel-segers/" class="vcard author" rel="author"><span class="fn">Karel FG Segers</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Karel Segers wrote <a href="https://www.youtube.com/watch?v=7PqQjgjo1wA"> his first produced screenplay</a> at age 17. Today he is a story analyst with experience in acquisition, development and production. He has trained students worldwide, and worked with half a dozen Academy Award nominees. Karel speaks more European languages than he has fingers on his left hand, which he is still trying to find a use for in his hometown of Sydney, Australia. The languages, not the fingers.</p>
<p>Subscribe to our <a href="https://www.youtube.com/c/TheStoryDepartment">YouTube Channel</a>!</p>
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		<title>Technology and Screenwriting 2.0</title>
		<link>https://www.thestorydepartment.com/technology-and-screenwriting-20/</link>
					<comments>https://www.thestorydepartment.com/technology-and-screenwriting-20/#comments</comments>
		
		<dc:creator><![CDATA[Karel FG Segers]]></dc:creator>
		<pubDate>Sun, 22 Mar 2009 20:43:43 +0000</pubDate>
				<category><![CDATA[Post Series]]></category>
		<category><![CDATA[Script Perfection]]></category>
		<category><![CDATA[format]]></category>
		<category><![CDATA[formatting]]></category>
		<category><![CDATA[SaaS]]></category>
		<category><![CDATA[screenwriter]]></category>
		<category><![CDATA[screenwriters]]></category>
		<category><![CDATA[screenwriting]]></category>
		<category><![CDATA[screenwriting software]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[zhura.com]]></category>
		<guid isPermaLink="false">/?p=1841</guid>

					<description><![CDATA[In our series about screenwriting software, the people behind some of the leading titles contribute to this blog. Our guest this week is Eric McDonald, CEO of Zhura.com. While screenwriting is rarely credited as a driver of new technology, it certainly benefits from technical innovation.  Screenwriters have enjoyed continuous improvement in the tools that allow them ... <a title="Technology and Screenwriting 2.0" class="read-more" href="https://www.thestorydepartment.com/technology-and-screenwriting-20/" aria-label="Read more about Technology and Screenwriting 2.0">Read more</a>]]></description>
										<content:encoded><![CDATA[<p class="MsoNormal"><strong><span style="color: #336699;">In our series about screenwriting software, the people behind some of the leading titles contribute to this blog.</span></strong></p>
<p><strong><span style="color: #336699;">Our guest this week is Eric McDonald, CEO of Zhura.com</span><span style="color: #336699;">.</span></strong></p>
<p class="MsoNormal"><span lang="EN-US">While screenwriting is rarely credited as a driver of new technology, it certainly benefits from technical innovation.  Screenwriters have enjoyed continuous improvement in the tools that allow them to work more efficiently, from the typewriter to personal computers to niche word processors. </span></p>
<p class="MsoNormal">A new wave of technology is improving things again, fueled by distributed computing and ubiquitous Internet connectivity.</p>
<p class="MsoNormal"><span lang="EN-US"> With the rapid proliferation and accessibility of the Internet, software providers are changing the paradigm in terms of how they develop and offer their products.  Rather than sell (or rather: license) you a piece of software that you install on one or two computers, they create software that runs completely online, which you access on an as-needed bases. </span></p>
<p class="MsoNormal"><span lang="EN-US"> Think of software as gym equipment. As a health enthusiast, you could go out and purchase the best equipment available for use in your home.  If you are disciplined, you will use it for an hour or so every day.  Contrast that with getting a gym membership:  no lump sum payment, no equipment maintenance, cost of equipment is spread among users, and an opportunity to meet people with similar interests.    Success for a gym relies on providing a quality service to a motivated group who has the ability to get to their facility.</span></p>
<p class="MsoNormal"><span lang="EN-US"> All of the elements are in place for software companies to provide their software on an as-needed basis.  It’s called Software as a Service (SaaS)<a name="_ftnref1"></a>, and you are already using it. </span></p>
<p class="MsoNormal"><span lang="EN-US"> If you access your messages through Gmail or Yahoo, or you use Facebook, Bebo, Flickr, or eBay, you are using SaaS.  Ever thought about the fact that you have never needed to  “upgrade” Wikipedia?  It’s just out there, always up-to-date and available when you need it. </span></p>
<p class="MsoNormal"><span lang="EN-US"> Software manufacturers are well aware of the benefits that a SaaS platform provides their business: </span></p>
<table class="MsoNormalTable" border="1" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="173" valign="top">
<p class="MsoNormal"><strong><span lang="EN-US">Problem</span></strong></p>
</td>
<td width="344" valign="top">
<p class="MsoNormal"><strong><span lang="EN-US">Solution</span></strong></p>
</td>
</tr>
<tr>
<td width="173" valign="top">
<p class="MsoNormal"><span lang="EN-US">Distribution</span></p>
</td>
<td width="344" valign="top">
<p class="MsoNormal"><span lang="EN-US">Cost effectively goes to $0</span></p>
</td>
</tr>
<tr>
<td width="173" valign="top">
<p class="MsoNormal"><span lang="EN-US">Upgrade Logistics</span></p>
</td>
<td width="344" valign="top">
<p class="MsoNormal"><span lang="EN-US">Everyone gets updated code automatically,   completely controlled by the manufacturer</span></p>
</td>
</tr>
<tr>
<td width="173" valign="top">
<p class="MsoNormal"><span lang="EN-US">Piracy</span></p>
</td>
<td width="344" valign="top">
<p class="MsoNormal"><span lang="EN-US">None (how many people share your gmail   password?)</span></p>
</td>
</tr>
<tr>
<td width="173" valign="top">
<p class="MsoNormal"><span lang="EN-US">Customer Engagement</span></p>
</td>
<td width="344" valign="top">
<p class="MsoNormal"><span lang="EN-US">Instead of sending their customers away   to work in solitude, customers visit a common web location each time they use   the software</span></p>
</td>
</tr>
<tr>
<td width="173" valign="top">
<p class="MsoNormal"><span lang="EN-US">Features</span></p>
</td>
<td width="344" valign="top">
<p class="MsoNormal"><span lang="EN-US">New features that are impossible on a   desktop architecture can be provided.</span></p>
</td>
</tr>
<tr>
<td width="173" valign="top">
<p class="MsoNormal"><span lang="EN-US">Pricing</span></p>
</td>
<td width="344" valign="top">
<p class="MsoNormal"><span lang="EN-US">Flexibility in pricing on an as-used or   subscription-based model</span></p>
</td>
</tr>
</tbody>
</table>
<p>While none of the traditional screenwriting software providers currently offer products that run online, several new companies provide solutions that are just a mouse click away.  Each of these sport slightly different features and interfaces, so that the consumer can select the one that best meets their needs and goals. Early to market were Plotbot.com and Scriptbuddy.com, which provide basic industry-standard formatting.</p>
<p class="MsoNormal"><span lang="EN-US">More recent alternatives include Scripped.com and Zhura.com, both released in 2007.  Both provide the familiar “tab” and “enter” keystroke shortcuts, and  import/export from popular off-the-shelf software.  Zhura has also added community features and the ability to collaborate in real time. </span></p>
<p class="MsoNormal"><span lang="EN-US">Security is always a concern when working online.  Zhura, as well as other SaaS companies, believe that the overall security of an online solution is unmatched by desktop solutions. </span></p>
<p class="MsoNormal"><span lang="EN-US">Statistics show that one out of five hard drives will crash in their lifetime.  We’ve heard horror stories of people who have lost everything on their hard drive, only salvaging files that they had at some point sent through email, since they could log on to re-download.  Guess what, that email program is SaaS, with online storage. </span></p>
<p class="MsoNormal"><span lang="EN-US">Statistics on stolen laptops are staggering – 2000 are stolen daily in the United   States.  It takes far less sophistication to grab someone’s laptop from a coffee shop than it does to crack into your online bank account (SaaS) service.  Online security, even more so than convenience and features, may be the most compelling reason for a transition to SaaS. </span></p>
<p class="MsoNormal"><span lang="EN-US">Internet data solutions are so plentiful and cheap, companies now routinely run their data centers on multiple, redundant servers, and perform daily backups. </span></p>
<p class="MsoNormal"><span lang="EN-US">There is an exciting new generation of software being deployed over the Internet.  It requires no installation, no upfront cost, no maintenance, and enables features that were unheard of as little as three years ago.  As these solutions find their way into specific areas such as screenwriting, they offer compelling and exciting new opportunities for consumers. </span></p>
<p class="MsoNormal"><span lang="EN-US">Unfortunately, they only make your screenwriting experience simpler, you still have to write the story!</span></p>
<div>
<p class="MsoNormal"><span lang="EN-US">&#8211; Eric MacDonald, </span></p>
<p class="MsoNormal"><span lang="EN-US">President and CEO of <strong>Zhura Corporation</strong>, Boston, Mass.</span></p>
<p class="MsoNormal"><span lang="EN-US"></span></p>
</div>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='Karel FG Segers' src='https://secure.gravatar.com/avatar/7f7036afec18838e556057d7300476fdc1b21804bf893e3963108bdd69c0f0c7?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/7f7036afec18838e556057d7300476fdc1b21804bf893e3963108bdd69c0f0c7?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://www.thestorydepartment.com/author/karel-segers/" class="vcard author" rel="author"><span class="fn">Karel FG Segers</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Karel Segers wrote <a href="https://www.youtube.com/watch?v=7PqQjgjo1wA"> his first produced screenplay</a> at age 17. Today he is a story analyst with experience in acquisition, development and production. He has trained students worldwide, and worked with half a dozen Academy Award nominees. Karel speaks more European languages than he has fingers on his left hand, which he is still trying to find a use for in his hometown of Sydney, Australia. The languages, not the fingers.</p>
<p>Subscribe to our <a href="https://www.youtube.com/c/TheStoryDepartment">YouTube Channel</a>!</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">1841</post-id>	</item>
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		<title>From One to Many</title>
		<link>https://www.thestorydepartment.com/from-one-to-many/</link>
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		<dc:creator><![CDATA[markkennedy]]></dc:creator>
		<pubDate>Mon, 02 Mar 2009 23:24:46 +0000</pubDate>
				<category><![CDATA[Post Series]]></category>
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		<guid isPermaLink="false">/?p=1341</guid>

					<description><![CDATA[In a series about screenwriting software, some of the main screenwriting software titles out there will contribute an article to The Story Department. We open the series with Mark Kennedy, CEO of Celtx. &#8220;Just a few days ago, we released version 2.0 of the Celtx software. A lot of people don&#8217;t quite get what Celtx ... <a title="From One to Many" class="read-more" href="https://www.thestorydepartment.com/from-one-to-many/" aria-label="Read more about From One to Many">Read more</a>]]></description>
										<content:encoded><![CDATA[<h3>In a series about screenwriting software, some of the main screenwriting software titles out there will contribute an article to The Story Department. We open the series with Mark Kennedy, CEO of <a href="https://www.celtx.com" target="_blank">Celtx</a>.</h3>
<p>&#8220;Just a few days ago, we released version 2.0 of the Celtx software.</p>
<p>A lot of people don&#8217;t quite get what Celtx is about. I guess people see things from their own perspective. If they are screenwriters, they see a screenwriting application, if they are filmmakers, they see a pre-production package, if they are storyboard artists, they see a media application, if they are comic book creators, they see a new tool to help them make the same. And so it goes, each person seeing in Celtx what is useful to them in their own pursuit of creativity.</p>
<p>Don&#8217;t get me wrong. That&#8217;s all fine by us. In fact, that&#8217;s what we hoped would happen. That people would derive their own benefit based on their own needs. We always figured that there were, are, as many different ways to create media as there are users, so we tried to make the Celtx software as flexible as possible.</p>
<p>Thing is, no matter how they work, whether following traditional bottom up approaches to developing their story, or employing non-linear methods, most every media creator uses a lot of the same tools as the next person. It comes down to Story &#8211; characters, a situation, and locations.</p>
<p>You see a lot of references these days about the trend towards &#8220;convergence&#8221;, the merging of many different media formats &#8211; film, game, audio &#8211; the re-purposing of one media format for adaptation to another format. This in our view, is only describing what has always been the case. Artists have never been afraid to try new forms; to apply, and expand their skills beyond the confines of a single type of media.</p>
<p>Very few, if any, of the existing media software offerings seemed to recognize that fact, choosing instead to pigeon hole users in to one type of media, and through the use of proprietary file formats, and rigid work flows, preventing those same users from expanding beyond their initial canvass.</p>
<p>This, ultimately, is the opportunity we saw &#8211; to provide media artists with a tool that would be as expandable as they wanted it to be. One that let them easily re-purpose their media to other formats, and re-purpose their data to other applications.</p>
<p>What was needed was a universally accepted tool. A platform. Whatever you want to call it. But a way for any and all media creators to use one system that supported all of their requirements and let them collaborate without worrying about data formats, and incompatible technologies. Making media is hard enough without being frustrated by files that won&#8217;t open or technologies that limit creativity.</p>
<p>This is why Celtx is open source and uses only open standards. It ensures maximum flexibility and a common platform that all media makers can use.</p>
<p>Being an open source software application, Celtx is open to anyone to integrate their own technology in to the system. Just recently, another company developing a script writing offering had indicated that they are developing a tool that ties in to the Celtx software.</p>
<p>That&#8217;s the whole idea. To make Celtx the default system for developing media regardless of the specific application you are using to create different aspects of their project. Once saved in a Celtx Project, the media is unassailable, re-purposeable, convertible, and sharable by all.</p>
<p>This usually begs the question of how do we make money from all of this? What motivation do we have to make Celtx a success (other then for altruistic reasons)?</p>
<p>The growing use of web services is an undeniable, and unstoppable trend in the technology business. Every company developing technology sees the writing on the wall. The future is in selling web services that augment the desktop environment.</p>
<p>When the cell phone industry first got going in Europe, everyone agreed (with the help of some gentle persuasion from the regulators) to a common standard. The risk was that without a common standard everyone would go off madly in all directions, balkanizing the cell phone environment in to a myriad of networks, none of which would talk to each other. The result would have been very bad for users.</p>
<p>Instead, an open standard was promulgated, and everyone rushed to innovate off that open standard, introducing new hand sets and new technologies to gain market share. Nokia became one of the best in the industry at being the first to market with new innovations, gaining more and more users. The rest, as they say, is history.</p>
<p>This is what we hope for Celtx &#8211; that it continues to establish itself as the open system for creating and sharing media. We may have invented it, but we don&#8217;t own it, any more then Nokia owns the 3G cell phone network that they have so successfully leveraged.</p>
<p>The new Celtx Studios is our first commercial offering based on the open standards Celtx software. It is designed to provide media creators with web based access to their media projects, including optimized archiving for sub-versions, collaboration features and the ability to create protected web Previews.</p>
<p>The same offering, or one similar to it, could be developed by anyone using the open source code of Celtx to achieve their goal, just like the Nokia competitor, Ericsson, has also developed new cell phone technologies that work on the same system as Nokia&#8217;s.</p>
<p>One open system, many offerings based on that system, all benefiting users. That&#8217;s the promise. That&#8217;s the future.&#8221;</p>
<p style="text-align: left;">-Mark Kennedy<br />
CEO <a href="https://www.celtx.com" target="_blank">Celtx</a></p>
<p style="text-align: left;">
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		<post-id xmlns="com-wordpress:feed-additions:1">1341</post-id>	</item>
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		<title>Karel at WordCamp Australia</title>
		<link>https://www.thestorydepartment.com/karel-at-wordcamp-australia/</link>
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		<dc:creator><![CDATA[Karel FG Segers]]></dc:creator>
		<pubDate>Sat, 29 Nov 2008 13:13:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[wordpress]]></category>
		<guid isPermaLink="false">/?p=962</guid>

					<description><![CDATA[I&#8217;m expressing my gratitude to the team behind WordPress at WordCamp Australia in Sydney. More photos on the blog of WordPress founder Matt Mullenweg. WordPress is the amazing free, Open Source software powering this and millions of other blogs around the world. (photo: Halans) Karel FG SegersKarel Segers wrote his first produced screenplay at age ... <a title="Karel at WordCamp Australia" class="read-more" href="https://www.thestorydepartment.com/karel-at-wordcamp-australia/" aria-label="Read more about Karel at WordCamp Australia">Read more</a>]]></description>
										<content:encoded><![CDATA[<p>I&#8217;m expressing my gratitude to the team behind <strong><a href="https://www.wordpress.org">WordPress</a></strong> at <strong><a href="https://www.wordcamp.com.au/">WordCamp Australia</a></strong> in Sydney. <strong><a href="https://ma.tt/2008/11/wordcamp-au/" target="_blank">More photos</a></strong> on the blog of WordPress founder <strong><a href="https://ma.tt" target="_blank">Matt Mullenweg</a></strong>. WordPress is the amazing free, Open Source software powering this and millions of other blogs around the world. (photo: <strong><a href="https://www.flickr.com/photos/halans/">Halans</a></strong>)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='Karel FG Segers' src='https://secure.gravatar.com/avatar/7f7036afec18838e556057d7300476fdc1b21804bf893e3963108bdd69c0f0c7?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/7f7036afec18838e556057d7300476fdc1b21804bf893e3963108bdd69c0f0c7?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://www.thestorydepartment.com/author/karel-segers/" class="vcard author" rel="author"><span class="fn">Karel FG Segers</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Karel Segers wrote <a href="https://www.youtube.com/watch?v=7PqQjgjo1wA"> his first produced screenplay</a> at age 17. Today he is a story analyst with experience in acquisition, development and production. He has trained students worldwide, and worked with half a dozen Academy Award nominees. Karel speaks more European languages than he has fingers on his left hand, which he is still trying to find a use for in his hometown of Sydney, Australia. The languages, not the fingers.</p>
<p>Subscribe to our <a href="https://www.youtube.com/c/TheStoryDepartment">YouTube Channel</a>!</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">962</post-id>	</item>
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		<title>The Story Revolution</title>
		<link>https://www.thestorydepartment.com/the-story-revolution/</link>
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		<dc:creator><![CDATA[Karel FG Segers]]></dc:creator>
		<pubDate>Mon, 18 Feb 2008 12:06:25 +0000</pubDate>
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					<description><![CDATA[Nafa &#8211; Choctops Meeting: 18/2/08 (Report by John Haly, Thank you to Tony Chu) Karel -a Belgian producer and script consultant &#8211; founded OZZYWOOD Films and The Story Department (which is a unique Australian blog and online resource for screen story theory). Karel headed production and programming at London&#8217;s Digital Broadcasting Company and was a ... <a title="The Story Revolution" class="read-more" href="https://www.thestorydepartment.com/the-story-revolution/" aria-label="Read more about The Story Revolution">Read more</a>]]></description>
										<content:encoded><![CDATA[<p class="MsoNormal"><a href="https://www.nafa.net.au/news/2008/2/7/choc-tops-meeting-what-our-industry-needs-is-a-story-revolut.html" target="_blank"><strong>Nafa &#8211; Choctops Meeting: 18/2/08</strong></a></p>
<p align="right"><em><span lang="EN-AU">(Report by John Haly,<br />
Thank you to <a title="Tony Chu - Nafa" href="https://www.nafa.net.au/cpt/" target="_blank">Tony Chu</a>)</span></em></p>
<h5><span lang="EN-AU"><em>Karel -a Belgian producer and script consultant &#8211; founded OZZYWOOD Films and The Story Department (w<span style="color: black;">hich is a unique Australian blog<strong> </strong>and<span> </span></span>online resource for screen story theory).<span> </span>Karel headed production and programming at London&#8217;s Digital Broadcasting Company and was a film buyer for CANAL+, (Europe&#8217;s largest pay TV service).<span> </span>He was the host for a movie show for MTV Europe.<span> </span>His production credits included two short dramas, a documentary and a feature film.<span> </span>In post-production, he has a short animation and a feature film.<span> </span>As a script consultant, he has clients both in Australia and overseas.<span> </span>Of interest to Nafa members, he also runs regular workshops on script writing.<span> </span>A notable fact is that the 2007 nominees and also the winner of the Australian Writer Guild Monte Miller Award were Karel&#8217;s clients.<span> </span>Accordingly, if you are a script writer, you will, indeed, be well advised to pay particular attention to his views on &#8216;What our industry needs is a Story Revolution&#8217;.</em></span></h5>
<p class="MsoNormal"><span lang="EN-AU">Karel began by delving back into his personal history stating that he had started in Radio as a reporter who would phone in initial reviews of films for night radio &#8211;<span> </span>a far cry from the online internet reviewing of films of the contemporary culture.<span> </span>His first venture into a screenplay dates back to 1989, although he admits to abandoning that path because of early criticism by an established script writer.<span> </span>His next attempt was twelve years later, and he promptly lost the first draft. </span></p>
<p class="MsoNormal"><span lang="EN-AU">In 2001, he moved to Australia where he co-produced a documentary and then a short film, but the last didn&#8217;t go anywhere.<span> </span>The next film was &#8220;Aerosol&#8221; which was dispatched to, and was selected by a few film festivals, but won no significant prizes.<span> </span>As a consequence, he then contemplated a change of direction and began studying and reading in an effort to get new insights as to the creative writing process.<span> </span></span></p>
<p class="MsoNormal"><span lang="EN-AU">The author at the top of his reading list was Robert McKee. <span> </span>McKee&#8217;s book, &#8216;Story&#8217; is considered by some as the &#8220;screenwriters&#8217; bible&#8221;.<span> </span>When purchasing the software for screen writing called &#8216;Power Structure&#8217;, he was offered at a reduced price a DVD called &#8216;The Hero&#8217;s 2 Journeys&#8217; which was promoted as extremely enlightening material capable of educating writers and which revealed the template upon which the vast majority of successful stories and Hollywood blockbusters are based. <span> </span>Michael Hauge and Christopher Vogler&#8217;s DVD opened Karel&#8217;s eyes as it offered a unique insiders&#8217; understanding of the ways screenplay structure, character, and theme must combine to be successful.</span></p>
<p class="MsoNormal"><span lang="EN-AU">Karel became aware of the sad fact that there seemed to be little by the way of &#8216;Story Education&#8217; available in Australia.<span> </span>Michael Hauge&#8217;s principles were applied in advising writers of script plays.<span> </span>With the aid of AFC funding, it became possible to produce a following accompanied by good results.<span> </span>He educated writers that the structure of writing was important, particularly from the perspective of Character.<span> </span>His insight centred on the question: Where does drama happen?<span> </span>He emphasises that it is not in the visualisation of the story, but the subtext beneath the story that good scriptwriting lies.<span> </span></span></p>
<p class="MsoNormal"><span lang="EN-AU">The fault to which many writers fall prey is that of visualising the scene as they are writing, thus thinking in terms of pictures. As it is a visual media up with which we end, we must keep in mind into what it is that a visual story latches in the minds of the audience &#8211; for example, that of &#8216;Desire&#8217;!<span> </span>The question that ought to be at the centre of your script should focus on the desires and objectives of your characters because film &#8216;hangs together&#8217; with the emotions of &#8220;Desire&#8221;.<span> </span><br />
</span></p>
<p class="MsoNormal"><span lang="EN-AU">A frequent criticism of Australian films is that they have weak protagonists, (i.e. those without will power).<span> </span>If you give your protagonist a visible goal with a desire and will to get there, then you are more likely to engage your audience.<span> </span>The essence of Michael Hauge&#8217;s proposition is that you need a character <span> </span>who has a visible goal with a clearly defined <span style="color: black;">end-point.</span><span> </span></span></p>
<p class="MsoNormal"><span lang="EN-AU">Karel recalled the Columbia University educator, Frank Daniel, who was noted for his development of the sequence paradigm of Screenwriting. <span> </span>Frank&#8217;s conception of a good protagonist was &#8216;somebody who wants something badly and has difficulty getting it.&#8221; </span></p>
<p class="MsoNormal"><span lang="EN-AU">Karel turned to the audience to ask, &#8216;As a screen writer what is your primary goal?&#8217; After a few financial and entertaining replies, someone suggested &#8216;to tell a story&#8217;. Karel then asked, &#8216;Why are you telling that story?&#8217;  Quoting Michael Hauge, his answer was two words, &#8216;elicit emotion&#8217;.<span> </span>In order to do this, there are three things with which a screen writer can play. </span>1. Character, 2. Desire, 3. Conflict.</p>
<p>The best way Karel can find to illustrate this is simply through the examples of successful films, which is what he uses when he runs his workshops.<span> </span>Irrespective of whether it is a Mainline or Arthouse movie, they all follow the same structure.<span> </span><span> </span>The film &#8216;Die Hard&#8217; deals with a man seeking to stop the criminals.<span> </span>&#8216;Jaws&#8217; relates to a man&#8217;s desire to stop the Shark.<span> </span>Consider an Oscar winning Arthouse movie: &#8220;The Lives of Others&#8217; where in the first half, the protagonist desires to expose the director while in the second half, he wishes to protect him.</p>
<p class="MsoNormal"><span lang="EN-AU">As a screenwriter, you need to structure the desire.<span> </span>(Characters need structure in their desire).<span> </span>Your audience needs to know in the first act what that desire is.<span> </span>Your character also needs to resonate with the audience, exhibiting his or her human flaws.<span> </span>It is the flaw that holds the need of the protagonist.<span> </span>In &#8216;Die Hard, while desiring to stop the criminals, his flaw was that he was afraid to tackle the criminals who held his wife hostage.<span> </span>In the &#8220;The Lives of Others&#8221;, the protagonist changes his mind mid way.<span> </span>Audiences expect to perceive this desire, even if it is not spelled out.<span> </span></span></p>
<p class="MsoNormal"><span lang="EN-AU">As Aristotle distinguishes: a whole is that which has a beginning, a middle, and an end.<span> </span>In the beginning, the audience is introduced to the setting, the characters, their situation,/conflict and the goal they desire.<span> </span>In short, something happens, unexpectedly, which defines the story to come.<span> </span>To paraphrase Aristotle, &#8216;A beginning is that which does not itself follow anything by causal necessity, but after which something naturally is or comes to be&#8217;.<span> </span></span></p>
<p class="MsoNormal"><span lang="EN-AU">In &#8216;Die Hard&#8217; the building is stopped while John McClane goes up to the highest floor to get a bird&#8217;s eye perspective and think through his options. He says to himself, &#8216;Think, think, think&#8217;.  [KS:  The exact same words are used by Woody in Toy Story  2 after Wheezy is taken away.] The initial plot point of confusion [KS: In the Hero&#8217;s Journey the &#8216;Mentor&#8217; stage, <em>&#8216;Refusing the Call&#8217;</em>] shifts to the derivation of a plan and new plot point &#8211; an event followed by a reaction.<span> </span>Something happens, a plan evolves and the pursuit of activity begins and continues all the way to a resolution.</span></p>
<p class="MsoNormal"><span lang="EN-AU">Karel advised that as a Script writer you should ask yourself, &#8216;What is the reason this story is being told?&#8217;.<span> </span>As for Karel himself, he was sitting here talking to us because he was strongly motivated by the desire to see a revolution in the way Australian Script writers create stories.<span> </span>He proclaimed, &#8216;Make sure there is a connection between yourself and the story you are telling. There is a requirement to <em>want</em> to connect to an audience.&#8217;</span></p>
<p class="MsoNormal"><span lang="EN-AU">It is in the tribal ethos of ancient days that the storyteller tells stories relevant to their tribes.<span> </span>They are told not only to get the message across, but also to create such <span> </span>impact that the stories are repeatedly retold to subsequent generations of that tribe.<span> </span>It is important whether you be scriptwriters or producers or directors, that you choose the scripts that can best tell the story.<span> </span></span></p>
<p class="MsoNormal"><span lang="EN-AU">Be aware that the contemporary tribe of humanity is being conditioned by the way a story is being told in film and theatre.<span> </span>Be conscious of writing structure as it is entering an arena, a tribe, a society that is accustomed to perceive in a specific manner.<span> </span>Don&#8217;t be dismissive of the formula for telling the story in film just because you want to be &#8216;different&#8217;, or because your audience has been conditionally seasoned, even if they are not consciously aware of being told a story with a definite style.</span></p>
<p class="MsoNormal"><span lang="EN-AU">Karel moved on to seek to discredit a few commonly held myths.<span> </span>The first one is that writers should rush out and buy specific Screen Writing Software such as &#8216;Final Draft&#8217;.<span> </span>In the first place, there are plenty of free alternatives out there for Microsoft word templates, [KS: Celtx] etc.<span> </span>Primarily, it initially tempts you to write in scenes, when it is the story you first need to relate.<span> </span>Reading scripts to get the format right as a pre-requisite encourages the visualisation of scenes when first, you should be concentrating on the story.<span> </span>Try watching a movie, break it down and decode it yourself rather than reading or writing a script (story first, script last).</span></p>
<p class="MsoNormal"><span lang="EN-AU">The next myth concerns language.<span> </span>Some writers love flowery prose.<span> </span>Question yourself as to whether your objective is to write something that only reads well, or do you wish to write a story of substance?<span> </span>Identify: where is the story?<span> </span>Do you have a character with a desire?<span> </span>Where is the conflict in the story?<span> </span>This, as your primary guideline becomes the focus of the storyline.<span> </span></span></p>
<p class="MsoNormal"><span lang="EN-AU">The next myth concerns Log Lines.<span> </span>(A Log Line is a brief summary of the film, often providing both a synopsis of the program&#8217;s plot, and an emotional &#8220;hook&#8221; to stimulate interest).<span> </span>Karel confessed for a long time that he believed that the Log Line was the last thing you wrote after the script and synopsis.<span> </span>He is now firmly convinced the opposite is true.<span> </span></span></p>
<p class="MsoNormal"><span lang="EN-AU">If you want to know more about the importance of Log Lines go to &#8216;The Unknown Screen Writer&#8217; and &#8216;<a href="https://mysterymanonfilm.blogspot.com" target="_blank">Mystery Man on Film</a>&#8216;. <span> </span>These will help you <strong>to use correctly </strong>the Log Lines &#8211; a procedure the importance of which cannot be overestimated.<span> </span><span> </span>These are the selling lines of your film which you must know before you start writing.<span> </span>Formulate a Log Line of: who is your character?<span> </span>What does the character want?- and- What is the obstacle(s) in his way?<span> </span>Try to compose your log line by writing it down as soon as possible as this keeps you in focus.<span> </span>That great idea that pops into your head during the writing! Does it fit into your Log Line?<span> </span>If not, put it aside because it has no place in your story.<span> </span>Keep it for your next script.</span></p>
<p class="MsoNormal"><span lang="EN-AU">Karel then suggested that the biggest mistake people make in the attempt to sell their scripts is to dispatch them too early.<span> </span>Sending and then resending draft versions is the quickest way to ensure that the people reading the dispatched articles lose interest.<span> </span>By resending a newer, updated version of the script, you are admitting to the producer or director that you sent them a previous script that you well knew wasn&#8217;t ready.<span> </span></span></p>
<p class="MsoNormal"><span lang="EN-AU">Following on from that theme, Karel pointed out that formatting the script is not important until you have the story written.<span> </span>As Art Arthur said: &#8216;Don&#8217;t get it right, get it written!&#8217;<span> </span>Once it is written in the final draft, <em>THEN</em> there are formatting rules to which you need to comply.<span> </span>It is then that those slug lines, script punctation and the absence of typos needs to be scrupulously addressed.<span> </span></span></p>
<p class="MsoNormal"><span lang="EN-AU">Karel noted that <span> </span>studies of the Australian Government Feature Film Funding have shown that only about 19 out of some 419 films actually made money.<span> </span>He impressively expressed the point that our essential requirement was to think about the market.<span> </span>Again, he reiterated the need for writers to understand and act on the principles espoused in &#8220;The Hero&#8217;s Journey&#8221;.<span> </span></span></p>
<p class="MsoNormal"><span lang="EN-AU">Despite the perception that both Germans and Australians possess an inherent hero phobia, explore the successful films in our own industry, and that, in itself, will disabuse any such notion.<span> </span></span></p>
<p class="MsoNormal"><span lang="EN-AU">At this point, Jeanie opened the floor to questions.<span> </span>These included ones concerning the cultural differences between countries when it came to making films.<span> </span>This, in turn, raised the topic of our anxiety of being commercially successful.<span> </span>Questions about breaking the rules for film structure returned a reply of: &#8216;how about mastering the &#8216;<strong>Rules</strong>&#8216; first <em>BEFORE</em> contemplating breaking them-<span> </span>not the other way around.</span></p>
<p><span lang="EN-AU">Tony concluded the evening by thanking Karel for his contribution. <span> </span>Karel spoke privately to people as they approached him and eventually the evening broke up, as actors, producers and director&#8217;s networks chatted on before <span> </span>being kindly ejected by the Bar Staff wishing to close.<span> </span>Some of us spilled out onto the sidewalks to continue our conversations till the passing night drew us to the consideration that we should be homeward bound.</span></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='Karel FG Segers' src='https://secure.gravatar.com/avatar/7f7036afec18838e556057d7300476fdc1b21804bf893e3963108bdd69c0f0c7?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/7f7036afec18838e556057d7300476fdc1b21804bf893e3963108bdd69c0f0c7?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://www.thestorydepartment.com/author/karel-segers/" class="vcard author" rel="author"><span class="fn">Karel FG Segers</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Karel Segers wrote <a href="https://www.youtube.com/watch?v=7PqQjgjo1wA"> his first produced screenplay</a> at age 17. Today he is a story analyst with experience in acquisition, development and production. He has trained students worldwide, and worked with half a dozen Academy Award nominees. Karel speaks more European languages than he has fingers on his left hand, which he is still trying to find a use for in his hometown of Sydney, Australia. The languages, not the fingers.</p>
<p>Subscribe to our <a href="https://www.youtube.com/c/TheStoryDepartment">YouTube Channel</a>!</p>
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		<title>How important are format and style?</title>
		<link>https://www.thestorydepartment.com/how-important-is-style-and-layout/</link>
					<comments>https://www.thestorydepartment.com/how-important-is-style-and-layout/#respond</comments>
		
		<dc:creator><![CDATA[Karel FG Segers]]></dc:creator>
		<pubDate>Sat, 16 Feb 2008 01:00:20 +0000</pubDate>
				<category><![CDATA[Script Perfection]]></category>
		<category><![CDATA[celtx]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[dialogue]]></category>
		<category><![CDATA[first draft]]></category>
		<category><![CDATA[format]]></category>
		<category><![CDATA[formatting]]></category>
		<category><![CDATA[mckee]]></category>
		<category><![CDATA[scene]]></category>
		<category><![CDATA[screenplay]]></category>
		<category><![CDATA[screenwriter]]></category>
		<category><![CDATA[screenwriters]]></category>
		<category><![CDATA[screenwriting]]></category>
		<category><![CDATA[screenwriting software]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[script format]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[story editor]]></category>
		<guid isPermaLink="false">https://how-important-is-style-and-layout/</guid>

					<description><![CDATA[The first step for many aspiring screenwriters is to purchase a piece of pricey screenwriting software. Some call it retail therapy. You are not a screenwriter until you have made that sacrifice, until you have invested money in your career, right? I call it a waste of $250. Your first draft should be a quick ... <a title="How important are format and style?" class="read-more" href="https://www.thestorydepartment.com/how-important-is-style-and-layout/" aria-label="Read more about How important are format and style?">Read more</a>]]></description>
										<content:encoded><![CDATA[<p>The first step  for many aspiring screenwriters is to purchase a piece of pricey screenwriting software.</p>
<p>Some call it retail therapy.</p>
<p>You are not a screenwriter until you have made that sacrifice, until you have invested money in your career, right?</p>
<p>I call it a waste of $250.</p>
<p>Your first draft should be a quick and dirty braindump. &#8220;Don&#8217;t get it right, get it written,&#8221; dixit Art Arthur.</p>
<p>Of course, it has its advantages to write your first draft in some sort of a script format. See it as an exercise in format and style, plus you have a rough idea of the screen time.</p>
<p>However, for this they have invented free MS Word templates, style sheets or even better: Celtx.</p>
<blockquote><p>Format and style are totally irrelevant.</p></blockquote>
<p>If you are fiddling to get the wording of your <em>action</em> right, to make your characters sound like &#8216;real people&#8217;, to come up with really cool visuals, you are wasting your time.</p>
<p>If this is your <em>first draft</em>, nobody will ever see it, except your story editor or script consultant. And if the first script feedback is all about format, style, dialogue and scene construction, you haven&#8217;t given the editor the right brief.</p>
<p>Or perhaps you should change editors.</p>
<p>You should be working on that story, which currently may not even <em>be </em>a story yet. If McKee&#8217;s statistics are right, ninety percent of what you have written will go. Won&#8217;t make it to the screen. At least not for this film.</p>
<p>Now, because of my emphasis on <em>story</em>, it may seem as if I think the presentation of the screenplay is less important.</p>
<p>But can you afford to shop around an excellent story but scripted in a way that looks sloppy and rushed?</p>
<p>Of course you can&#8217;t.</p>
<p>I was talking about early drafts.</p>
<p>Once you are sending a script for consideration to producers, studios or talent, it has to be immaculate. Nothing must distract from a smooth read.</p>
<p>Your formatting has to be <em>completely</em> in line with the standards of the country (Letter format if you&#8217;re based in the US, A4 elsewhere), the company (if it&#8217;s a major studio) or even the person (if it&#8217;s, say, Spielberg) you are sending the script to.</p>
<p>Why am I so paranoid about this?</p>
<p>Because others are.</p>
<p>Imagine this: a reader or executive has just read an &#8216;okay&#8217; story. But it was a terrific read: an elegantly flowing script, no typos, great style, a fast read with &#8220;lots of white&#8221;.</p>
<p>Your script is next.</p>
<p>Your story is on par with the previous one, but by page 10 this reader has found three typos, a couple of &#8220;we see&#8221;&#8216;s and some awkward sluglines.</p>
<p>Your story may have had the same potential. Yes, it could have been produced for less money and audiences might have loved the movie better.</p>
<p>Still, you&#8217;re out.</p>
<p>The other writer might have been equally talented; he was more professional. If you want to play with the pros, you&#8217;ll have to be ready to write fast, re-write fast, and keep the same level of professionalism. If you can&#8217;t even get that first spec script right &#8211; which they know you have laboured over for years &#8211; you&#8217;re not up for the challenge.</p>
<p>And guess what: in the books of this reader, producer or company, not just your script but even <em>you</em> may be history. They probably have a sufficient amount of fresh offerings every day so they feel perfectly happy to bar you from ever submitting anything ever again.</p>
<p>If you are serious about earning six or seven figure fees in your new career, prove it. Before you send out your script, invest a few hundred dollars in having it read and polished by a pro.</p>
<p>Now&#8230;</p>
<p>Did you just realise your script has gone out to more than one company? Like&#8230; all of them?</p>
<blockquote><p>Bad format and style can kill your career.</p></blockquote>
<p>Better start thinking about a cool &#8216;nom de plume&#8217;.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='Karel FG Segers' src='https://secure.gravatar.com/avatar/7f7036afec18838e556057d7300476fdc1b21804bf893e3963108bdd69c0f0c7?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/7f7036afec18838e556057d7300476fdc1b21804bf893e3963108bdd69c0f0c7?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://www.thestorydepartment.com/author/karel-segers/" class="vcard author" rel="author"><span class="fn">Karel FG Segers</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Karel Segers wrote <a href="https://www.youtube.com/watch?v=7PqQjgjo1wA"> his first produced screenplay</a> at age 17. Today he is a story analyst with experience in acquisition, development and production. He has trained students worldwide, and worked with half a dozen Academy Award nominees. Karel speaks more European languages than he has fingers on his left hand, which he is still trying to find a use for in his hometown of Sydney, Australia. The languages, not the fingers.</p>
<p>Subscribe to our <a href="https://www.youtube.com/c/TheStoryDepartment">YouTube Channel</a>!</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">108</post-id>	</item>
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		<title>Anyone Can Cook</title>
		<link>https://www.thestorydepartment.com/anyone-can-cook/</link>
					<comments>https://www.thestorydepartment.com/anyone-can-cook/#respond</comments>
		
		<dc:creator><![CDATA[Karel FG Segers]]></dc:creator>
		<pubDate>Mon, 24 Sep 2007 16:41:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[celtx]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[development notes]]></category>
		<category><![CDATA[drama]]></category>
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		<category><![CDATA[mckee]]></category>
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		<guid isPermaLink="false">https://anyone-can-cook/</guid>

					<description><![CDATA[Earlier this year, a friend of mine bought an expensive High Definition Video camera. He had saved up for it for a long time. In stead he could have bought a second hand Subaru. But he doesn&#8217;t care he doesn&#8217;t have a car. He has a dream. The Australian Dream. Australia is a hands-on type ... <a title="Anyone Can Cook" class="read-more" href="https://www.thestorydepartment.com/anyone-can-cook/" aria-label="Read more about Anyone Can Cook">Read more</a>]]></description>
										<content:encoded><![CDATA[<p><a href="https://bp2.blogger.com/_oLrUJV3TOrE/RvjhbUErtzI/AAAAAAAABms/llPbAIOyQlg/s1600-h/untitled.JPG" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img decoding="async" src="https://bp2.blogger.com/_oLrUJV3TOrE/RvjhbUErtzI/AAAAAAAABms/llPbAIOyQlg/s320/untitled.JPG" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 130px; height: 113px" id="BLOGGER_PHOTO_ID_5114085236240267058" border="0" /></a><span style="color: #336699; font-weight: bold">Earlier this year, a friend of mine bought an expensive High Definition Video camera. He had saved up for it for a long time. In stead he could have bought a second hand Subaru. But he doesn&#8217;t care he doesn&#8217;t have a car. He has a dream. The Australian Dream.</span></p>
<p>Australia is a hands-on type of nation. When I arrived in 2001, it didn&#8217;t take me long to get my first short film off the ground. So many wonderful people, eager to get their hands dirty and help me out. After all, filmmaking doesn&#8217;t have to be the cumbersome, expensive art it used to be. In a way it is still cumbersome but the essentials to capture and reproduce images have become so cheap they are now within reach of anyone with a job or a credit card.</p>
<p>The largest short film festival in the world started in Sydney. Meanwhile Tropfest has spilled out to all major Australian cities and even the rest of the world . The fact it started here in Australia is no coincidence. When an Australian wants to do something, he doesn&#8217;t first sit down to ponder about how it is usually done and then wait for an opportunity to arise so the job gets a bit easier. The Australian goes for it. ASAP.</p>
<p>You can hear me coming: despite all the good intentions there is a downside to this <span style="font-style: italic">&#8220;let&#8217;s just do it&#8221;</span> attitude. In the case of filmmaking, I cannot shed the impression the Australian believes there are shortcuts. What is the easiest way to get your idea on the screen? You hire or buy a video camera, get some mates to stand in front of it and &#8220;just do it&#8221;. We are all made to believe this is how it works. Practical guides to the use of digital equipment make it seem like child&#8217;s play.</p>
<p>It is an illusion that has cost us dearly in recent years. I have seen a fair few movies lately that were all made with lots of enthusiasm but not a lot of thought gone into the screenplay. What is it with movies that people just cannot stop believing the illusion? At this point I must add that what sets my friend with the HD camera apart from the crowd, is this: he had first invested a significant amount of money in learning the craft of screenwriting.</p>
<p>FINAL GOODBYE FINAL DRAFT?</p>
<p>Only yesterday I received an email from which I quote:</p>
<p><span style="font-style: italic">&#8220;I have about 3 ideas for scripts, they would be produced entirely by my friends and I. I need to put the first drafts down I am trying to round up a script writing program to make it easier.&#8221;</span></p>
<p>There is the other myth: <span style="font-style: italic">Final Draft will help you write your script</span>. (On a separate note: soon that myth may be forever buried, when <a href="https://www.celtx.com/">Celtx</a> takes over. They have just released version 0.995 and it is starting to look better than anything on the market. Interesting detail: Celtx is free. At least no money will be wasted on the illusion that software could spit out a story.)</p>
<p>In his book STORY, Robert McKee makes the point:</p>
<p><span style="font-style: italic">&#8220;If your dream were to compose music, would you say to yourself: &#8220;I&#8217;ve heard a lot of symphonies&#8230; I can also play the piano&#8230; I think I&#8217;ll knock one out this weekend? No. But that&#8217;s exactly how many screenwriters begin: &#8220;I&#8217;ve seen a lot of flicks, some good and some bad&#8230; I got A&#8217;s in English&#8230; vacation time &#8216;s coming&#8230;&#8221;</span></p>
<p>The essence of story is not rocket science. I keep repeating: it is a learnable skill. But a skill that must be learned nonetheless. What you cannot learn is the <span style="font-style: italic">inspiration</span>, the need to tell a specific story. Yet so many people with the desire to tell that story believe they can get away without properly mastering the craft. They want to build the house without a notion of engineering. They want to compose a symphony without knowing a C from a Cis. They want to serve a bouillabaisse but can&#8217;t even cook a ratatouille.</p>
<p>If you were hoping there might be a new generation waiting to jump in and rejuvenate this general malaise, the following might put a stop to your optimism. At a networking event earlier this year, I spoke with a university student who had taken a screenwriting class the previous year. Asked about the one thing she took away from that class, she answered:</p>
<p><span style="font-style: italic">&#8220;I guess, that you can break the rules and still get away with it.&#8221;</span></p>
<p>THE OMNIPOTENT FUNDING AGENCIES</p>
<p>Having recently caught up on some Australian films of the past few years (see my <a href="https://thestorydepartment.blogspot.com/2007/09/anyone-can-cook.html">previous post</a>) and listening to feedback from others on  more recent films (Clubland, West, Suburban Mayhem etc.) it seems these pictures are unable to connect with a mainstream audience. Or any audience, for that matter. It&#8217;s no longer an issue of getting the audience into the theater, if those who saw the films are not entertained. There are strong indications the problems don&#8217;t lie in the execution but in the bare essentials of story. Yep, they are breaking the rules.</p>
<p>But where did things start to go wrong? I believe the lack of understanding of the principles of story has become endemic for our entire industry. Not only do writers lack the skills: producers and funding decision makers fail to see the flaws in screenplays. As long as the &#8216;elements&#8217; are in place, the film will get made. The &#8216;elements&#8217; being: cast, technically experienced crew, government funding etc.</p>
<p>On the government&#8217;s role: while preparing development notes for a government funding application, a particular paragraph in the guidelines struck me.</p>
<p><span style="font-style: italic">&#8220;What is the point of view (POV) of the script? That is, where is the audience positioned in relation to the script? Are they close to one central character? Is it an omnipotent POV?&#8221;</span></p>
<p>An &#8220;omnipotent POV&#8221;?? Somebody has lost the plot here. Point of view is crucially important in a story. The terminology should be second nature to anyone even remotely involved in screenwriting, let alone the funding of it. If even the funding agencies cannot get their act together, why would anyone expect the writers would? Interesting to note that the same funding agency has been reported to have feature drama screenplays assessed by documentary film makers. Go figure.</p>
<p>Recently a young filmmaker submitted a rough cut on DVD with an application for post-production funding. The application was rejected. The assessor didn&#8217;t like the film? Correction: the assessor didn&#8217;t like <span style="font-style: italic">the screenplay</span>. The rejection was justified in a multi-page assessment <span style="font-style: italic; font-weight: bold">of the screenplay</span>. The assessor <span style="font-style: italic">did </span>reference the DVD but the brunt of his tirade was directed at the script.</p>
<p>Why am I concerned&#8230; Very concerned&#8230;<span style="font-style: italic"><br />
</span></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='Karel FG Segers' src='https://secure.gravatar.com/avatar/7f7036afec18838e556057d7300476fdc1b21804bf893e3963108bdd69c0f0c7?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/7f7036afec18838e556057d7300476fdc1b21804bf893e3963108bdd69c0f0c7?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://www.thestorydepartment.com/author/karel-segers/" class="vcard author" rel="author"><span class="fn">Karel FG Segers</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Karel Segers wrote <a href="https://www.youtube.com/watch?v=7PqQjgjo1wA"> his first produced screenplay</a> at age 17. Today he is a story analyst with experience in acquisition, development and production. He has trained students worldwide, and worked with half a dozen Academy Award nominees. Karel speaks more European languages than he has fingers on his left hand, which he is still trying to find a use for in his hometown of Sydney, Australia. The languages, not the fingers.</p>
<p>Subscribe to our <a href="https://www.youtube.com/c/TheStoryDepartment">YouTube Channel</a>!</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">20</post-id>	</item>
		<item>
		<title>The Good Read</title>
		<link>https://www.thestorydepartment.com/a-good-read/</link>
					<comments>https://www.thestorydepartment.com/a-good-read/#respond</comments>
		
		<dc:creator><![CDATA[Karel FG Segers]]></dc:creator>
		<pubDate>Thu, 31 May 2007 15:44:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[anticipation]]></category>
		<category><![CDATA[beat]]></category>
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		<category><![CDATA[scene]]></category>
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		<guid isPermaLink="false">https://a-good-read/</guid>

					<description><![CDATA[Recently I had the privilege and honour of reading a script by one of the most hyped young writers in this country, face on covers of magazines and all that. My expectations were high and yes: it delivered! I spent an amazing two hours reading it as the characters really jumped off the page and ... <a title="The Good Read" class="read-more" href="https://www.thestorydepartment.com/a-good-read/" aria-label="Read more about The Good Read">Read more</a>]]></description>
										<content:encoded><![CDATA[<p><a href="https://bp2.blogger.com/_oLrUJV3TOrE/Rl2WsJz_NVI/AAAAAAAAA_0/4gN7w37Dkrs/s1600-h/goodread.JPG" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img decoding="async" src="https://bp2.blogger.com/_oLrUJV3TOrE/Rl2WsJz_NVI/AAAAAAAAA_0/4gN7w37Dkrs/s320/goodread.JPG" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer" id="BLOGGER_PHOTO_ID_5070374440781428050" border="0" height="84" width="132" /></a><span style="font-weight: bold; color: #336699">Recently I had the privilege and honour of reading a script by one  of the most hyped young writers in this country, face on covers of magazines and  all that. My expectations were high and yes: it delivered! I spent an amazing  two hours reading it as the characters really jumped off the page and the  writing was beautiful. Then I put the script down  and I knew the movie would fail.</span></p>
<p>What I had read was a great short novel.  Brilliant prose, lively detail and sharp dialogue. But the story didn&#8217;t work  because we would not care for the protagonist. This is a typical mistake: confusing a good script with a good story. Beware of the &#8216;good  read&#8217;. Or as my best friend Chris always says: <span style="font-style: italic">&#8220;Armaggedon  was a good read too.&#8221; </span>In the case of this Australian hopeful, the story was told from a protagonist without any clear objective. Ironically, a character close to the protagonist would have much better fitted that role without the need to significantly change the premise.</p>
<p>The joy of the <span style="font-style: italic">&#8216;good read&#8217;</span> is truly a danger and one of many reasons why you don&#8217;t rely on  friends for script feedback, even if they work in the film industry. I have heard of aspiring screenwriters asking advice from assistant directors, decorators production managers. Although like everybody in our industry, these people SHOULD have a notion, in reality they hardly ever do. (As a matter of fact, a lot of decision-makers don&#8217;t have  a clue either.I could give you a recent  example of a script where even the writer admitted <span style="font-style: italic">&#8216;there was no story&#8217;</span>. Still he got the money  to develop it. Develop what? The novel? I won&#8217;t name the example  or I would be dead. Fact is that the writer in question ironises about this reality when he says that <span style="font-style: italic"></span></p>
<blockquote><p>&#8220;to get your hands on delicious development money you don&#8217;t have to have a great script, it only has to be a little &#8216;better&#8217; than the norm. And if you can do that with no story&#8230;good times.&#8221;</p></blockquote>
<p>THE WISE AND THE NOT SO WISE</p>
<p>As somebody  who takes the craft very seriously, I&#8217;m  sometimes frustrated to see how people who should know better send out confusing  messages. Now take this quote, which I found on a web site claiming to give  story advice and tips to writers:</p>
<p class="tips" style="font-style: italic; font-family: georgia"><span style="font-size: 85%"></span></p>
<blockquote><p>&#8220;As for the content of your screenplay;  structure counts, usually. Have a clear Act I, II, and III. Try to hook the  reader on the first page! Make the first five (or ten pages at most) be Act I,  wherein you introduce all the main characters and show the reader the who, what,  where, when and why of your story. Notice that I said SHOW. Telling is not so  good. Film is a visual medium and you should actually be writing a FILM, not a  script. Act II is the rest of the story, where you build on what you started,  and it climaxes at the clear end of Act II. Act III should be five or ten (max)  pages, where all loose ends are tied up and all conflicts are resolved.&#8221;</p></blockquote>
<p>I must admit I had never heard of the <span style="font-style: italic">Ten Minutes First Act</span>. And the second act  being &#8220;<span style="font-style: italic">where you build on what you  started</span>&#8220;. How can you be more vague? You know what is REALLY frightening?  The person talking is the director of an internationally renowned film  festival. And as for: <em>&#8220;structure counts,  usually&#8221;&#8230; </em>The festival director is probably hoping of getting the new  KOYAANISQATSI.</p>
<p>Let me counterbalance the nonsense with a solid quote from Chris  Vogler, the man behind The Writer&#8217;s Journey. This time not about the &#8216;big structure&#8217; or the Journey Stages but about <span style="font-style: italic">scenes</span>:</p>
<p><span style="font-style: italic"></span></p>
<blockquote><p>&#8220;A scene is a business deal. It may not  involve money but it will always involve some change in the contract between  characters or in the balance of power. It&#8217;s a transaction, in which two or more  people enter with one kind of deal between them, and negotiate or battle until a  new deal has been cut, at which point the scene should end. It could be the  reversal of a power structure. The underdog seizes power by blackmail. Or it  could be the forging of a new alliance or enmity. Two people who hated each  other make a new deal to work together in a threatening situation. <span style="font-style: italic">A boy asks a girl out and she accepts or rejects his  offer. Two gangsters make an alliance to rub out a rival. A mob forces a sheriff  to turn a man over for lynching. The meat of the scene is the negotiation to  arrive at the new deal, and when the deal is cut, the scene is over, period.  &#8220;</span></p></blockquote>
<p><span style="font-size: 100%">THE POWER OF A PARADIGM SHIFT</span></p>
<p>Years ago a good friend  returned from L.A. where he had attended a much hyped screenwriting seminar. The  speaker made a point by asking the room who would visualise the  scenes while writing. I agreed with my friend&#8217;s astonishment when he reported  that <span style="font-style: italic">only half </span>of the writers raised their hands. What were the others thinking?  What idiots to believe you can actually write movies without thinking visually???</p>
<p>I have come to fundamentally change my view on this.  Did Alan Ball necessarily think visually when he wrote SIX FEET UNDER? Or AMERICAN  BEAUTY? The last boasts wonderfully  visual scenes but most of the script&#8217;s power lies entirely not on its  visual level. We do indeed need <span style="font-style: italic">visible </span>elements to show character subtext, but not necessarily a <span style="font-style: italic">visual </span>context. Think about CRASH or more recently THE LIVES OF  OTHERS. On what level do these movies make an impact?</p>
<p>Whether a movie works or not, is decided on an entirely different, almost abstract and non-visual level. Until a late draft, a screenwriter doesn&#8217;t always need to <span style="font-style: italic">visualise</span>. And you can take  this right through to very visual action flicks such as DIE HARD, THE FUGITIVE or even  SPIDER-MAN. Visual elements such as setting, time of day, camera angles etc. could have been easily replaced without really changing the story. They might have even <span style="font-style: italic">worked</span> without the eye candy but they surely wouldn&#8217;t have without the  character drama underneath.</p>
<p><span class="158511006-27052007">Recently I was recommended  </span>THE SEVEN HABITS OF HIGHLY SUCCESSFUL PEOPLE. Early in the book Stephen  Covey speaks about the Paradigm Shift. (Beware: this Paradigm has <span style="font-style: italic">nothing</span> to do  with Syd Field.) It&#8217;s about looking at something from a specific angle and (not)  seeing what others see. I found this concept very similar to reading <span style="font-style: italic">text</span> vs. reading <span style="font-style: italic">subtext</span>.<span class="158511006-27052007"> </span>I had been reading screenplays on the surface  for years before  it  most literally &#8216;clicked&#8217; in my head; it felt as if a &#8216;sixth sense&#8217; had switched  on, as if I was suddenly reading with an infrared eye.</p>
<p>Switching on the understanding of this subtextual level is a skill writers, just like producers  or directors, need to develop before they can become successful. It is just as  essential as switching on your desk light at night to read.</p>
<p>THE LOGLINE</p>
<p><span style="font-style: italic"></span></p>
<blockquote><p>&#8220;A  logline is a one-sentence summary of your script. It&#8217;s the short blurb in TV  guides that tells you what a movie is about and helps you decide if you&#8217;re  interested in seeing it. It&#8217;s the grabber that excites your interest.&#8221;  (-Scriptologis.Com)</p></blockquote>
<p>.</p>
<p>The logline shouldn&#8217;t be confused with  the tagline (marketing one-liner for the poster) or even slugline (&#8220;EXT. KAREL&#8217;S  OFFICE &#8211; DAY&#8221;).</p>
<p>Once I believed you can only write your story&#8217;s logline  when you have finished your script and even the one page synopsis. Until then,  it may not even be clear what the story is about.</p>
<p>Here are a few good  reasons why you should start thinking of the logline earlier. First of all: a  good logline is a good indication that you have a story. If after a few drafts  you still can&#8217;t find a logline that captures what your movie is about, you  really need to think hard about the story again. Secondly: it will become an  essential selling tool for your script. A strong logline will give you the  confidence that you have a story: you&#8217;ll be able to pitch it with passion! In  both senses the logline does pretty much what I promote about the synopsis in my  consultancy services: it helps you improve AND sell the story. All that with the  economy of one simple sentence.</p>
<p>I am currently working as a consultant on  an amazing high concept story with some major story issues. It is always  nerve-wrecking having to break the news that to unleash its potential, a story  needs to be significantly reworked. But when I found out the writer had already  written a logline expressing exactly what I believed the story should deliver, I  sighed: we were on the same wavelength.</p>
<p>The moment you find a logline  expressing your intentions, you have found an invaluable tool to stay on track.  It could be the road map saving you from disaster. If the logline is selling and  you stay true to it during the writing of the draft, chances are you will have a  selling story.</p>
<p>THE $5 SCRIPT SOFTWARE: ASHAMPOO&#8217;S TEXTMAKER:</p>
<p>I  recently had a computer scare when it looked my four year old laptop was about  to die. That would have been a disaster in a few ways, not the least because I  recently bought a &#8211; legitimate &#8211; OEM version of Office Standard. I lose my  laptop, I lose that.</p>
<p>No wonder I was interested when recently I received  an offer to an elegant software program called &#8216;Textmaker&#8217;, which does  everything I use MS Word for. Only for <span style="font-weight: bold">$4.99</span> <span style="font-weight: bold">only</span>. And legitimate. If you are looking for a  good quality text processor, which is BTW faster than MS Word and whose license  won&#8217;t expire if your computer dies, have a look here:</p>
<p><a href="https://www.ashampoo.com/frontend/registration/php/newsletter_step1.php?&amp;session_langid=2" title="https://www.ashampoo.com/frontend/registration/php/newsletter_step1.php?&amp;session_langid=2">https://www.ashampoo.com</a></p>
<p>I  believe the offers on these newsletters remain open for at least 1 purchase per  customer.</p>
<p>BEATS VS. TURNING POINTS</p>
<p>While working on a step  outline with one of my clients, it bothered me a number of scenes ended in the  exact same way: the protagonist would respond to a situation by rejection or reluctance to  respond.</p>
<p>None of these scenes really ended in a plot point, there was no hook nor change to the story&#8217;s direction. So I didn&#8217;t find the  scenes&#8217; ending strong enough and almost  suggested to cut them altogether. Still,  the point the writer was trying to make about the protagonist was a valid one:  it gave us important information we would need later in the story.</p>
<p>The  solution we came up with: keep the  protagonist&#8217;s reaction as a scene <span style="font-style: italic">beat  </span>but work towards a stronger scene ending by creating a new <span style="font-style: italic">plot point</span>  for each in order to <span style="font-style: italic">turn </span>the scene,  create anticipation and propel it into the next one. Not an easy task but ultimately better than  cutting.</p>
<p>THE QUIZ</p>
<p><span class="158511006-27052007">As part of a Google Adwords campaign I&#8217;ve created a quiz about the craft and &#8211; to a lesser extent &#8211; history of screenwriting. If one or two questions are a matter of opinion rather than fact, you will find the answers in The Story Dept. Twenty challenges, definitely not for beginners (and neither is this blog, apparently) but essential knowledge for whomever is serious about the craft. Anyway, if you consider yourself an expert, or at least intermediate level writer, you shouldn&#8217;t be intimidated. Click through until the very end of the quiz and you&#8217;ll land back on the OZZYWOOD web site after seeing all the right answers. Have fun! </span></p>
<p><a href="https://ozzywood.com/quiz">https://ozzywood.com/quiz</a></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='Karel FG Segers' src='https://secure.gravatar.com/avatar/7f7036afec18838e556057d7300476fdc1b21804bf893e3963108bdd69c0f0c7?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/7f7036afec18838e556057d7300476fdc1b21804bf893e3963108bdd69c0f0c7?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://www.thestorydepartment.com/author/karel-segers/" class="vcard author" rel="author"><span class="fn">Karel FG Segers</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Karel Segers wrote <a href="https://www.youtube.com/watch?v=7PqQjgjo1wA"> his first produced screenplay</a> at age 17. Today he is a story analyst with experience in acquisition, development and production. He has trained students worldwide, and worked with half a dozen Academy Award nominees. Karel speaks more European languages than he has fingers on his left hand, which he is still trying to find a use for in his hometown of Sydney, Australia. The languages, not the fingers.</p>
<p>Subscribe to our <a href="https://www.youtube.com/c/TheStoryDepartment">YouTube Channel</a>!</p>
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		<title>Seizing the Sword</title>
		<link>https://www.thestorydepartment.com/seizing-the-sword/</link>
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		<dc:creator><![CDATA[Karel FG Segers]]></dc:creator>
		<pubDate>Fri, 17 Nov 2006 15:10:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[actors]]></category>
		<category><![CDATA[afc]]></category>
		<category><![CDATA[film financing]]></category>
		<category><![CDATA[hero]]></category>
		<category><![CDATA[ordeal]]></category>
		<category><![CDATA[scene]]></category>
		<category><![CDATA[screenplay]]></category>
		<category><![CDATA[screenplays]]></category>
		<category><![CDATA[screenwriting]]></category>
		<category><![CDATA[screenwriting software]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[script development]]></category>
		<category><![CDATA[script editing]]></category>
		<category><![CDATA[script editor]]></category>
		<category><![CDATA[Short Film]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[story development]]></category>
		<category><![CDATA[story structure]]></category>
		<category><![CDATA[william goldman]]></category>
		<category><![CDATA[workshop]]></category>
		<guid isPermaLink="false">https://seizing-the-sword/</guid>

					<description><![CDATA[Once past the Ordeal, the hero is ready to Seize the Sword, says Chris Vogler. In July we received development funding for THE MORTAL COIL. Next it was selected into SPAAmart and now the AFC is funding the production of the animation ACID SUN, after only one application. It sounds like OZZYWOOD Films is seizing ... <a title="Seizing the Sword" class="read-more" href="https://www.thestorydepartment.com/seizing-the-sword/" aria-label="Read more about Seizing the Sword">Read more</a>]]></description>
										<content:encoded><![CDATA[<p><a href="https://photos1.blogger.com/blogger/8128/224/1600/writers_journey_2nd_ed.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img decoding="async" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer" src="https://photos1.blogger.com/blogger/8128/224/320/writers_journey_2nd_ed.jpg" border="0" alt="" /></a><strong><span style="color: #336699;">Once past the Ordeal, the hero is ready to Seize the Sword, says Chris Vogler. In July we received development funding for THE MORTAL COIL. Next it was selected into SPAAmart and now the <a href="https://www.afc.gov.au/">AFC</a> is funding the production of the animation ACID SUN, after only one application. It sounds like OZZYWOOD Films is seizing the sword. What is the secret? And is the Ordeal now finally over??</span></strong></p>
<p><strong></strong><br />
I have just returned from SPAAmart, Australia&#8217;s film financing market, where Wojciech and I pitched THE MORTAL COIL to twenty-four industry executives from Australia and overseas. It was only the second time ever I applied for this competitive market. One hundred percent hit rate. Luck? Possibly. But my recent string of successes cannot be ignored as an unusually high hit rate. An <a href="https://www.afc.gov.au/profile/about_us/filmdevelopment.aspx">AFC</a><a href="https://www.afc.gov.au/profile/about_us/filmdevelopment.aspx"> project manager</a> with impressive film credits recently told an audience how his applications used to be rejected at a rate of 8/1. No future for me as an AFC project manager, I guess&#8230;</p>
<p>If luck is one factor, what other factors are there? The talent of the writer, first and foremost. I have the honour and the pleasure of working with brilliant people. Without an interesting concept you can edit until the cows come home. THE MORTAL COIL has the support of <a href="https://www.imdb.com/name/nm0853050/">Richard Taylor</a> at the famous <a href="https://www.wetaworkshop.co.nz/">Weta Workshop</a> in Wellington. Given the amazing track record of that effects house, their attachment is a major bonus and it helps convincing decision makers that this project will fly.</p>
<p>STORY VS. SCRIPT EDITING</p>
<p>There is no doubt in my mind that the story development approach is another crucial factor in those recent funding successes. I used to get sucked into reading, analysing and assessing <span style="font-style: italic">screenplays</span>. Most scripts have enough weaknesses on the scene level for a script editor to provide his money&#8217;s worth in <span style="font-style: italic">surface level</span> feedback. The writer takes on board all the comments and does a &#8211; often completely useless &#8211; rewrite. My rejection rate used to be higher than average until I changed my development strategy. By focusing on the <span style="font-style: italic">story</span>, the writer doesn&#8217;t touch the screenwriting software until the structure <span style="font-style: italic">works</span>. This sounds like a longer process, but the reality is just the opposite.</p>
<p>If there is an easier way, why do we keep getting caught in this trap? Why do we all give feedback based on the <span style="font-style: italic">script</span>? I believe that <span style="font-style: italic">w</span><span style="font-style: italic">e are scared to tell you &#8211; the writer &#8211; to fundamentally review the story</span>. What if you walked away to find yourself another editor? It would mean the potential loss of some hard-earned business. Will those essential story changes guarantee a movie that works? Of course not. The most quoted line in the movie industry is William Goldman&#8217;s &#8220;<span style="font-style: italic">Nobody knows anything</span>.&#8221; But a well-structured story will increase the chances that better people read your script and give you better feedback so you get a step closer to funding.</p>
<p>Once you have successfully applied the principles of story structure and you&#8217;ve made it past the Ordeal of story and script development, remember Vogler and don&#8217;t confuse the Sword with the Elixir. I, too, am fully aware that the Final Confrontation is yet to come.</p>
<p>SHORT FILMS AND THE PRINCIPLES OF STORY STRUCTURE</p>
<p>The Australian Film Commission is paying $60,000 towards the <a href="https://www.afc.gov.au/funding/approvals.aspx?view=results&amp;keyword=animation&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;area=all&amp;type=Film+Development&amp;start_month=10&amp;start_year=2006&amp;end_month=10&amp;end_year=2006">production of ACID SUN</a>, the first project I took on as a producer after becoming a father late 2004. Parental responsibility had brought with it a greater focus and a more radical selection of projects and short films just didn&#8217;t seem to cut it any longer. &#8220;<span style="font-style: italic">Short films no longer work as a calling card</span>.&#8221;</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='Karel FG Segers' src='https://secure.gravatar.com/avatar/7f7036afec18838e556057d7300476fdc1b21804bf893e3963108bdd69c0f0c7?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/7f7036afec18838e556057d7300476fdc1b21804bf893e3963108bdd69c0f0c7?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://www.thestorydepartment.com/author/karel-segers/" class="vcard author" rel="author"><span class="fn">Karel FG Segers</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Karel Segers wrote <a href="https://www.youtube.com/watch?v=7PqQjgjo1wA"> his first produced screenplay</a> at age 17. Today he is a story analyst with experience in acquisition, development and production. He has trained students worldwide, and worked with half a dozen Academy Award nominees. Karel speaks more European languages than he has fingers on his left hand, which he is still trying to find a use for in his hometown of Sydney, Australia. The languages, not the fingers.</p>
<p>Subscribe to our <a href="https://www.youtube.com/c/TheStoryDepartment">YouTube Channel</a>!</p>
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