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	<title>Heavy Rain &#8211; The Story Department</title>
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	<link>https://www.thestorydepartment.com</link>
	<description>Story. Screenplay. Sale.</description>
	<lastBuildDate>Wed, 08 Oct 2014 03:15:55 +0000</lastBuildDate>
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	<title>Heavy Rain &#8211; The Story Department</title>
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		<title>[Video]: David Cage&#8217;s Mind Games</title>
		<link>https://www.thestorydepartment.com/video-david-cages-mind-games/</link>
					<comments>https://www.thestorydepartment.com/video-david-cages-mind-games/#respond</comments>
		
		<dc:creator><![CDATA[Jamie Wynen]]></dc:creator>
		<pubDate>Wed, 08 Oct 2014 03:15:55 +0000</pubDate>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[David Cage]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[scriptwriting]]></category>
		<category><![CDATA[Video Games]]></category>
		<guid isPermaLink="false">https://thestorydepartment.com/?p=32352</guid>

					<description><![CDATA[&#8216;The purpose of storytelling was to avoid pain&#8230; to limit pain&#8230; and to give meaning.&#8217; As film studios increasingly live or die by whether or not they can conjure blockbusters, they turn to other mediums for fresh material (and pre-existing fan-bases). At the same time, the sophistication and mainstream appeal of gaming culture has finally ... <a title="[Video]: David Cage&#8217;s Mind Games" class="read-more" href="https://www.thestorydepartment.com/video-david-cages-mind-games/" aria-label="Read more about [Video]: David Cage&#8217;s Mind Games">Read more</a>]]></description>
										<content:encoded><![CDATA[<h3> &#8216;The purpose of storytelling was to avoid pain&#8230; to limit pain&#8230; and to give meaning.&#8217; </p>
<p>As film studios increasingly live or die by whether or not they can conjure blockbusters, they turn to other mediums for fresh material (and pre-existing fan-bases). At the same time, the sophistication and mainstream appeal of gaming culture has finally begun to elevate it into its own unique artform. </p>
<p>Prolific game creator David Cage looks at the history of storytelling from the Greeks forward to <em>Heavy Rain</em>, an avante-garde gaming experience, and examines the meaning and future of stories in video games.  </h3>
<p><iframe title="Interactive Storytelling: Learnings from Heavy Rain (Part 1)" width="720" height="405" src="https://www.youtube.com/embed/997DjcC6quA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<h4>If you liked this, check out <a href="https://thestorydepartment.com/category/video/">more videos about screenwriting or filmmaking</a>. And if you know of a great video on Screenwriting, let us know in the comments. Thanks!</h4>
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